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Connor18980

7
Posts
A member registered May 08, 2022 · View creator page →

Creator of

Recent community posts

I love this game idea. I love packman and being able to be packman in 3d is a cool innovation. The ghost do glitch out sometimes and the pellets don't work as well as they could. Maybe add a score and make the pellet last 10 seconds or so and maybe show the ghost location through the walls until it goes away.

The game is really scary, I got scared and gave up. The game is really set up nice and the UI matches the game. If only there were FNAF jumpscare sounds accompanied by the ghost.

The game is really fun to play. The ball movement is a little annoying but tollerable for such a great game. I did notice that the enemies seem to stick to you. The enemies also seem to do damage when they first touch you only.

I love the game, it was so fun. There was a long pause between the rounds and I couldn't tell when they were coming back maybe give an indicator. The UI was set up great. I did have a hard time putting down a healer. Great game idea and I love the meta of putting down defender towers and then knocking the enemies into them with your character.

Game is very entertaining. I love the idea, (why do the clerks and people have guns??). The game is easy to understand. The game was a little weird as I couldn't figure out why I was loosing health and it turns out the enemies can still hit you when they are backwards.

The game looks good. The controls are a little confusing as you are never told how to attack. I was unable to play the game because of this. When jumping you stay in the air for quite a while I would mess with the gravity when falling. Maybe increase jump speed and increase gravity. The turning with the mouse is very sensitive so I would fix this as well or add a setting to fix this.

I love the game, very simple and straight forward. In the future I would add a way for the player to get out of the game while in game. A quit button would work. You could also add a pause menu. The enemies were straight forward yet a little easy. You might could make different levels of enemies.