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CondemnedPlays

12
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A member registered Jan 27, 2026

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Wishlisted. Wasn't a fan of having to literally keep the lights on at first, but the game really ramps up, and can see the value in having to sometimes work in the darkness. Sometimes it pays off well with the scares. Genuinely enjoyed it and I'm also thankful for the ragdoll physics which added some unintentional humour to an otherwise dark game.

Love these types of games. Finally had an anomaly game that makes use of reflections, as you can see in the thumbnail.  Had some lag, but I'm sure that's mostly an issue on my end using a laptop. 

Beautiful game, loved the atmosphere outside at night.

Probably the best thing that could be said about these small indie games applies here: it left me wanting more, and I'd almost certainly play a longer, more expanded version of this game.

I was hoping for more consequences to opening packages, more "surprises" when opening them, possibly cursed objects or even just having our minds play more tricks on us due to fatigue. This game, while still very good, felt like there was so much that could still be expanded on. Like there is alot of potential that has been left untapped. 


I've reviewed the game once before, prior to it being updated, and basically called it a rage game in disguise.

The new updates, in my opinion, are just what the game needed. It is now more intuitive in regards to what the player is expected to do, particularly with when the player can start running in the maze, and how the player can do the "red light, green light" mechanics without abusing FOV like I did in my original playthrough. That said, I did have prior knowledge of how to get through these parts going in this time, and therefore am not a good judge of how intuitive they are for brand new players. 

Also I'd like to point out that the first half of the game is so much creepier when going for the good ending, and I'm glad I didn't miss out on it this time around. 


Short game with simple mechanics, that are well implemented. 

I wouldn't exactly say it's "scary" as most horror games are, more scary the same way actually driving with low visibility is. That's not a bad thing, this game did get my heartrate going up just from trying not to hit anything, and keeping the car intact.


Really creepy game, genuinely gave me goosebumps. Had a great time, and was honestly the perfect length for a short video to test my audio settings. 

There are two issues I had with the game. Looking to see what happens if I don't run from the monster, naturally it gets you, but upon respawning the game just freezes and I kinda had to alt+f4 out. 

The second issue is specifically for content creators, this game does feature copywrited music in its credits, so bear that in mind if you are including the credits in the video. 

Thank you for sending me the game. it might take some time for another video to come out, as this game is longer than what I normally cover, and therefore requires more editing. I've started the playthrough, just have to find the items required for the good ending. 

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Disclaimer - I did recieve a review key for this game.

Really impressive first game from the developer, in terms of how long the game is and in terms of complexity - different mechanics used.

The developer support is great. During my playthrough I did notice a significant - and likely unintentional - difficulty spike, and offered some suggestions to make it more clear on how players could tackle these challenges. The developer implemented some of these less than 48 hours later. 

Here's my video, of the pre-updated version;

and I look foward to finding the time to record and edit the new version to compare, as well as achieve the good ending.

Had a great time, might have accidentally, and then mildly intentionally, been a little insensitive about the main characters condition, some great scares. gonna have to add it to my steam wishlist, would love to try the full game when it comes out. 


Really cool short horror game, with a horrific yet mildly comedic shock twist at the end. 

Only improvements that could be made, in my opinion, is a brightness setting, as the game is incredibly dark as is, and hard to play. For my playthrough video I had to increase the Gamma significantly, in order for my (shamefully few) viewers to be able to see what was going on.


Short horror game, got jumpscared by something I didn't think was intended as a jumpscare, and had a mildly confusing sequence break thanks to my inability to follow simple directions - making me perform two playthroughs so I could see the half the game I missed.

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Great short horror game, really enjoyed it. Got ragebaited by an American flag representing the English language, fell for a few scares.


Favourite bit was the room after the water area, suddenly hearing splashing and realising it's not caused by me.