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CommamderTNT

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A member registered Oct 26, 2019

Recent community posts

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Ok I just replayed it with windows, and it was ALOT better, the only issues I have now are not being able to read entity text sometimes, and maybe making slightly better controls and puzzles. Except level 4, level 4 was still hard to line-up, but not as bad, still did it with the cube upside-down.

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I just got thru it all, (cause I had to do stuff before I could continue), while the idea is very interesting and could lead to many interesting puzzles, relying on pushing of the boxes is, not ideal. It's very easy to push a box into a position you don't want it to, luckily i found a bug where if you stand on the edge of a box it let's me move the box from above so it didn't get stuck as much, but it was still ok, could've designed the puzzles a little better so there wasn't as many issues. Also it would've been a bit nicer if i could read the entity numbers from farther away, had to redo the last puzzle alot cause of that.

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This game is EXTREMLY LAGGY, level 4 was extremely hard because I couldn't control the cube going up the slope, it would always either go back down, i would walk over it, or fall off the sides. The only way I beat level 4 was pushing it while upside down to push it ontop of the platform, then being stupidly careful.

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oh nice, i hope to play that post jam remake

It took awhile to figure out the correct solution, but I can see you might've ran out of time for some of the polish and cutscenes. Otherwise good job, loved the music aswell.

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The game is definitely very buggy, but still a good proof of concept. Take this jam as many notes. For 3000 examples never have levels without retry, just have the collectable be the exception to the reset always. Definitely don't have going back to previous levels on accident possible. Have a menu and level select so if someone does go back it doesn't force them to redo stuff. Also test your stuff way more, there were alot of times when the grapple missed or hit incorrectly cause I was in-between blocks. Other than that the design of everything was amazing overall (levels, graphics, controls, and music).

This game is too difficult on the platforming end. The puzzles were all simple but hard to execute, which made it just way too frustrating overall. The fact that if I fail one jump, I have to start over with the puzzle is also just, not fun.

ok that is a good game for such a short amount of time, also i guess that theme was a coincidence lul

Yeah I just kinda wish the puzzles had more meat, like you never used the fact that dying wasn't a game over, but then again, it's a game jam and it's kinda expected.

ok

The game is cool and all but, it isn't much of a puzzle game like you said in your devlog, it's more of a glorified multiplayer walking simulator. Other that the art music and coding for this is very well done.

i know, i did that

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I would say the game is broken cause i'm able to beat levels without pushing all the buttons. Also the controls are not very easy to use with a short time limit with e, space, and left click all being not close to each other. Other than that really good difficulty curve and design.

It's very immposible to tell if you can move the grey blocks or not.

i'm the first one to be here, but i hope i can play some others people's games. i've never made a full game, but i'd love to try, if anyone can help me make a game that be great, because i don't know how to make one.