New discoveries have made the game more difficult. =)
Comharra1
Creator of
Recent community posts
Intuitively. When the hooks appeared, it became clear that we would now have a hook.
They're all in their proper places, meaning you don't have to look closely unless there's a hook above. Even a baby could figure it out =).
If it's supposed to be there, it will be. That's a huge plus.
I hope the translation worked.
It's EASY to get lost in a store.
Thanks for the hints. But you have to play ahead of them. I'll find the watermelon... I've seen it before...
Is it a time killer? Definitely. He's running around the store like that, good thing they haven't had time to mop the floors yet =)
The visuals are beautiful, it's easy to tell what it is at a glance. The music is great.
In the description, it says "[cursor clipping mainly]" - I've checked it in different browsers and it works fine.
Music: especially the beginning. Give me a magnifying glass and I'll follow the tracks.
It's very short. You can study everything.
Detective - it's a shame you can't bribe him =) for incorrect answers
Save Private Ryan. (1 got stuck, freeing him minus half the team).... We won't make this mistake a second time.
+ You can quickly check the entire game from A to Z.
You can get into the game very quickly.
It feels like someone's drilling into our heads (and that's true), we have to work.
So I said you could check the entire game quickly. On my third attempt, I tried to get everyone through without losses.
At first, I didn't understand. I pressed the button, why isn't it happening?... But later I realized we're at work (we work with our heads), we need to sit down, and voila.
Is it possible to adjust the timers to get onto the platform?
I know I'm the best employee at this establishment.
I organized all the microwaves on an assembly line. I worked ahead of the curve.
The graphics are excellent. The cursor zoom works perfectly, no jumping.
The sanity system is displayed perfectly (I don't see a bar), and the character's shaking seems like it's their fault.
P.S. We don't take sanity checks into account. Employee of the Month is the best.
I love controlling rag dolls. It's always fun.
The music is a plus, if you look at my controls =)
Explosion 1-2-3... Yeah, time to get to the game itself, enough fooling around.
Yeah, right =) Let's continue.
When you control a character, you've definitely seen people like that in real life; maybe someone actually controls them like that.
Rag dolls are a plus.
Very, very briefly. It's visually pleasing. It's super visual, it really stands out, which is great.
This is just my gripe: I'd like the rope to catch (for example, when I was climbing, I thought I'd get caught with such a large load, but I checked – no, it doesn't catch on corners, which is a shame. It would have given a little more immersion). But that's just me.
+ vision check
Enemies check your line of sight, + the consequences of your actions (i.e., they see the corpse). The corpse isn't just shown as a consequence of your actions, but as an object to which they will react. It can be hidden; this is a good example of how the game isn't just about click-clicks, but how connected it is.
Despite the above, I played and felt like I was in a Western, trying to figure out who's faster)
Playing carefully won't work because of the time limit; playing aggressively... it's tricky: time = life.
On one of the levels, I encountered a fly (red) outside the field and simply didn't want to come to me... that was the first time. Runs are fast, the crossbow is for weaklings. A sword is more effective and faster. Exciting? Yes. Time = life, time to get through.
The picture is great. The character is vibrant. It seems to be simply highlighted, but it doesn't stand out from the game world. But what about the dash? "C" is specified for Shift in the controls... or am I doing something wrong. I had to go through (death/HP loss) "When the timer stops, you have to stop moving to avoid damage." Even with that, it was nice. I know this is only jam, and you can't make a multi-level system that quickly. But if you give all three paths at the beginning and a different fork in the road later... wow.
+ Intuitive controls
+ Weapons work well (not just hitting enemies, but also destroying their projectiles)
+ Relaxing music
- Slugs are bombs; I don't kill them, they explode. (Who knew?)
+ Leveling up. The point above was missing because of this, but I'm already strong and experienced HD
+ Slugs are bombs, yes, that's also a plus, it's the risk of killing them while they're detonating
I hope the translator gets the slogan "I'm not a weakling, I'm just waiting for the night" right.
It's addictive. You lose a lot of health during the first night (few people can be killed and regain HP).
The shadows work well and shift over time.
The graphics are excellent. They seem simple, but on the other hand, we clearly see everything we need and don't get lost in unnecessary details. The music fits the game and the atmosphere very well.

