This is very good! Music/sound fx match the serenity of the gameplay perfectly. Graphics are CLEAN! If I was being picky I would say that a tutorial of some sort would be nice to familize myself with th econtrols and the actions that the switches have in manipulating those controls. But that's the only thing I feel would be a good addition. I enjoyed it a lot!
comfyBanana
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Yeah I had the same problem when play testing it. My plan is to add a 3d 'compass' to point in the general direction and area of the target letter - kind of like a hint, I guess but not directly to the letter. Glad you enjoying exploding zombies. It also needs tweaking (like a lot of things in the game), so that each zombie in the chain will have an explosion particle effect to 'enhance' the experience :)
The letters are spawnd in a cycle of 1) target letter 2) wildcard 3) wildcard. But the last bug fix with the spawner I added introduced a bug which meant a letter couldnt spawn if the max number of zombies existed in the play area. I (think) I fixed that now, so all of the words can be found with an update that essentially purges zombies to ensure that a required letter acn be spawned. I'm posting that bug fix update today. But there is another problem with the gameplay itself - and that is actually finding the letter in the play area - it can take some time. so an added feature (that I cant do during the Jam review) would be to include a 'compass' that would hint at the area to go to find the zombie/letter. There are a whole list of other things to fix too! :) I also havent had the time to play test on different browsers, sorry! That is also something to add to the list. :P
Has Bob been drinking? I'm pretty sure he doesn't always walk in a straight line :P
Fun game though! Music suits the game perfectly I think. The odd little collision detection issue. And I feel like Bob should continue in the path he was last taking, after having a coffee break. I only say this because that was what I was expecting Bob to do after having a coffee. Some UI scaling issues, but you mentioned that on your page and it didnt stop the gameplay! Good concept and well executed! :)
