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A member registered Jun 04, 2023 · View creator page →

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HELLO, PEOPLE OF THE INTERNET.
Us at ComboFans have made a 17 minute long highly-edited and very funny video review for 'I Have The High Ground'. I highly recommend watching it for the perspective of a playtesting, gamerunning, showrunning TTRPG veteran. This video has subtitles.

That all being said: this game rocks.

I've spent a lot of time with IHTHG now, finding amusement in the funny little acronym it lives within, and I have to say this may be one of the more effective 'character vehicle' systems ever devised.

I don't know how to have an uninteresting time with this game. Each motion of the mechanics too effectively guide the player towards making bold and character-building moves that the rival player in turn responds to with MORE interesting reactive motions, based around a deceptively deadsimple game structure - rock paper scissors.

It's easy to pick up and play, and it's easy to get dragged dead down into the ripcurrent of momentum encouraged by the point-based RPS playthrough and the evolving tension it suggests with 'weapons drawn' and 'showboating dickbaggery' motions to interrupt regular gameflow and make sure no sort of stagnancy in response can actually be allowed - the system is too trimmed to some sort of bold perfection in homoerotic tension creation to abide 'boredom' at any point in the short character creation and playthrough process.

I've had that great special kind of success with I Have The High Ground that is the ultimate blessing for TTRPG freaks and Fighting Game freaks alike; I managed to get people who otherwise disregarded the medium to actually give it a try via this.

So, it's at least as fantastic and horny-fascinating as Street Fighter 6, which is probably the highest compliment I can offer.

Highly recommend for all levels of play.