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combew

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A member registered Aug 28, 2024 · View creator page →

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I liked the time loop mechanic, it reminds me of a movie with a similar premise, forgot what it's called. If you want to polish this game I think it could be helpful to add a minimap that reveals where you've already been. For example, it could mark keys or doors that enter the camera but you didn't have time to collect it.

I like the simple black and white aesthetic for the levels and the character, especially how it contrasts the present mode vs past ghost mode. I accidentally solved the first level by just fooling around. It's hard for me to distinguish what is in the environment and therefore hard for me to solve the puzzle. I wasn't able to get through the second level either, and I found the pit with water at the beginning to be a bit annoying because there were no indicators that it was there + it didn't help me utilize the time rewind.

Overall I think the rewind time mechanic is pretty creative and executed well visually, but the levels could use some tweaking to make at least the first few puzzles simple to solve. I wish I could explore more of this game but I got skill issued.

I'm in love with the pixelated 3d visual, the colors of the background and the track blend beautifully. The bits of stuff on the ground made me think I had to avoid it until I read the description. I love how the music starts to build when you get to that sweet spot near the track, although it was difficult for me to figure out where to place myself so I could get the max speed. I would love to see this fleshed out in the future, mayhaps with a title screen to help display the information!

I think the game loop of creating paths to different villages and farming different resources is pretty creative. I think the audio design for text, music, and other interactions were also great. I wish I had a timer for when loopy would come visit me, that would help me strategize when I should buy stuff or not. I wish I could see how long a trade would take to complete + how much it would yield me as soon as I build the road without manually computing it. Finally Ialso wish I knew how much an upgrade would boost me, how many villagers do I get by upgrading, how much size does my village increase by? I also think adding a grid could help create paths more easily.

i like how simple it is to learn the game, yet the late puzzles start making me scratch my head. the uniform visual aesthetic is great as well. I wish there was an easier way to distinguish which ground elements interacted with the player and which didn't (like floor towels)