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COMAND GAMES

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A member registered Feb 04, 2023 · View creator page →

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WOW

SI SOBRINO... digo digo, vamoooo

hmm, perfect

okay

ok, https://discord.gg/T79BhYgE

Wow cool mod

New version? YEA

yea 42

cool?

Even if 100 more come out, this will be the best

the best for make game for atari2600

Good game, I love baba.

BABA IS REAL

I have 2 games in planning, if you manage to add the audio section and the sprites that I told you about, I will launch the games in your game engine.

Hey, can you add a sprite controller, so the images of the players can be chosen? That would be very useful

make you'r own Toroid

que lindo

baba is all

cool

baba

Hey, look at this, how cool, by changing the wave and the volume of the Atari sound chip you can make samples sound

YEAAA

se ve interesante

hello ;D I can make music in styles like Atari 2600, SNES, NES and others

NOOO :[ pls make a demo

ok, yes the other comparators work

This is an example of what I'm trying to do.

In the logic section the comparator doesn't want to compare, when I want to compare variables or anything it doesn't want to work, I'm sorry if I bother a lot talking about bugs :[

(1 edit)

I MANAGED TO REMOVE THE BLOCK THAT CAUSED THE BUG


I don't think I can but I'll try

this is everything that appears in the console

bundle.min.js?1696105284:1 Already declared, using existing: Lightbox window.R.window.R @ bundle.min.js?1696105284:1 bundle.min.js?1696105284:1 Already declared, using existing: ErrorLightbox window.R.window.R @ bundle.min.js?1696105284:1 bundle.min.js?1696105284:1 Already declared, using existing: SlideDown window.R.window.R @ bundle.min.js?1696105284:1 bundle.min.js?1696105284:1 Already declared, using existing: CSRF window.R.window.R @ bundle.min.js?1696105284:1 bundle.min.js?1696105284:1 Already declared, using existing: InputRow window.R.window.R @ bundle.min.js?1696105284:1 bundle.min.js?1696105284:1 Already declared, using existing: TextInputRow window.R.window.R @ bundle.min.js?1696105284:1 bundle.min.js?1696105284:1 Already declared, using existing: SimpleSelect window.R.window.R @ bundle.min.js?1696105284:1 bundle.min.js?1696105284:1 Already declared, using existing: Select window.R.window.R @ bundle.min.js?1696105284:1 bundle.min.js?1696105284:1 Already declared, using existing: RadioButtons window.R.window.R @ bundle.min.js?1696105284:1 bundle.min.js?1696105284:1 Already declared, using existing: FormErrors window.R.window.R @ bundle.min.js?1696105284:1 bundle.min.js?1696105284:1 Already declared, using existing: RecaptchaInput window.R.window.R @ bundle.min.js?1696105284:1 game.js:1 Uncaught ReferenceError: Howl is not defined at game.js:1:2067 lib.min.js?1696105284:2 Unrecognized feature: 'monetization'. xe @ lib.min.js?1696105284:2 lib.min.js?1696105284:2 Unrecognized feature: 'xr'. xe @ lib.min.js?1696105284:2 lib.min.js?1696105284:2 Allow attribute will take precedence over 'allowfullscreen'. xe @ lib.min.js?1696105284:2

I DID IT

It's so stuck I can't:[

I accidentally put a math operator in sprite 0 and now the engine crashes :[

When you finish making the engine, I will use them and make my game, I won't do it now because the engine has many bugs

hm COOL