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Colourless flame

12
Posts
1
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A member registered Feb 22, 2026

Creator of

Recent community posts

One more jam before back to school. And the fact that I'll be using Gdeveop specifically is a bit exciting.

(1 edit)

Solid concept/puzle game. I feel that the part of shifting maze could be a bit more extreme though so it would be more interesting(greater shifts in the maze's walls), however, I know it would be hard to code that in limited time.

Thank you I'll check that.

It's fine if you lost Kayzu, I cluedin the beginning that you must go against time and that is because the time that you spent for upgrading health and damage took out from the time on a general time, once that timer hits 0, you lose.

It's fine if you lost Kayzu, I cluedin the beginning that you must go against time and that is because the time that you spent for upgrading health and damage took out from the time on a general time, once that timer hits 0, you lose.

Thank you for your response Infamous_Inmortal, firstly, you're correct, the eagles aren't supposed to die(I meant to include a message on that but did not save it in time). Also, you're also correct on your gameplay. KLast minute I added an option to parry the penguin bullets but I guess I did not indicate that it was a parry soon enough. I'll try to polish the game up after the voting period ends so it would become easier and better to play. Thank you for the feedback.

Thank you. Also, good monday pic

Brilliant game, SPLENDID. But man are the retries annoying me. However, the punishment on some levels are a bit high but I guess that'll be fine.

Brilliant game, SPLENDID. But man are the retries annoying me. However, the punishment on some levels are a bit high but I guess that'll be fine.

First of all, the concept is pretty good, I enjoyed the quick upgrades while trying to beat the boss. However, there was a glitch where I could immediately beat the boss after the first time so everytime I pressed E the boss was defeated. However, the music and visuals slap 

Thanks for the feedback. In the future, I'll work on the attack range. Also, I'll make it easier /more reasonable to reach the enemy kill requirements.

Sorry about some confusing controls, you can change the controls when you first enter the game. The base controls are Jump/Double Jump: Space, Movement: A and D, Saving/checkpoints: M, and Attacking: L.