Looks like a pretty cool idea and gives off strong 'Astroneer' meets 'Human Fall Flat' vibes.
And low-gravity silly physics sounds like a step in a hilariously right direction :D. Keep it up.
Took some time to understand how to move to the cow-collecting scene and honestly the cow collecting phase seemed to go for a bit too long, a way to go back to the ranch earlier would've been useful. Also, couldn't figure out how to convert cows to cowoins but cool concept nevertheless. Also the travelling back to ranch phase where you try to avoid asteroids seemed a bit redundant as it didn't add much to the gameplay but I like the attention to detail still.
On the other hand, interesting take on the theme. The art looks pretty good honestly and I really really liked the initial cutscene. The cow mooes just had me rolling and overall sound design is also pretty cool. I can see the creativity and ambition that went into this and it all worked out in the end because the overall idea is very cool and would've definitely enjoyed if I could've figured out how to convert the cows and have a gameplay loop going.
In terms of the art, you really aced it! Game has enough scope and potential to possibly be scaled up to a complete game that I would've played even outside of a jam. Wonderful work!
Played through all the levels of the game and honestly the level design is just an absolute masterpiece. Loved the puzzle elements and loved how they worked together to create these beautiful and put-together levels.
The pixel art is really appealing and I loved the attention to detail. Some retro-y audio effects and bg music would've turned this into a love letter to old puzzle games. Also, very clever and unique use of theme.
Probably one of the best games submitted this time around! Simple yet showcasing lots of depth.
Took me a while to realize I had to manually plant the crops, and the menus were a bit too blended in which made them hard to locate initially within the short time frame in-between the waves. A 'Ready?' button for starting the next wave would've been pretty nice.
Other than that, once I started to understand the game though, I began enjoying it. It's a bit difficult to hit the targets though since you don't normally expect the bullets to just pass through the rocks but I eventually got the hang of placing and timing the explosions reasonably well.
All in all, really fun game and a nice idea.
The hunters could've been better explained but otherwise a very cool game with nice twist. I like the stealth mechanic, it's almost like 'The Duck Hunt Tale' (another game from the jam wish features hide in bush mechanics). Loved the fact that the sprites had idle animations and the ducks would indicate when they were about to turn. Great game, some polish and more levels can lead to an hour or two of enjoyment.
This was a fun little game. I really liked that small sword that the duck carried. I also noticed the glow lighting you had with the spikes and while it looked cool, I think it didn't fit the art style of the game and made the spikes look neon and futurustic-ish. The others have mentioned the UI offsets but I didn't really encounter much of that so I can't say much about that. Good game overall, some assets kinda mismatched the style but cool overall. Add a little bit of story to it and a few more creative game-play elements and you've got yourself an actual, well-developed game.
Yeah, the game is definitely story-rich and less focused upon the game-play elements (although they aren't absent) and yes, our main focus here was that, in the form of a game jam entry, we can spread some awareness about this wonderful species. The flying has been purposefully made a little hard as learning to fly is one of the most challenging aspects of a duck's life. As for your suggestions regarding the text, they have been considered and we'll try to use a better font. Thanks a lot for playing, I'll be playing and rating your game to return the favor :)
Loved the visuals here and the audio design is pretty cool as well, I liked the ambiance a lot. I liked the stealth mechanic but levels could certainly be improved. The jump is a bit OP I'd say, I was generally able to jump right over the hunters if I timed it right and there was little need for the stealth mechanic. Great game otherwise.