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A member registered Oct 09, 2025 · View creator page →

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No worries, jams are all about learning and improving :)

I love the concept of hiring your team with a limited budget! But I felt like the fighting system was a bit hard to understand what was going on.

I really like the tutorial you made! I think that’s an important thing that a lot of people tend to forget. 

The game itself was a bit text-heavy for my taste, and art-wise, the proportions felt a bit funky. But I assume the art wasn’t your main focus on this one anyway.

Don’t even trust the dev haha, nice. We actually wanted to make something like that at first too. But the second jump was impossible. I died like 30 times before I gave up. Love the death counter though!

I think a sneak button similar to Minecraft could be a nice addition, so you can move more safely on a platform you’ve already managed to reach.

I love the handcrafted art style! The concept is also really nice. The only thing I think is missing is a clear goal, like what you’re supposed to do, where you have to go, or something like that.

Cool concept, its a classic!

Cool game, but I didn’t really understand what I was supposed to do. I was searching for the cat, wandering around the rooms that kept changing, and after a while I found the cat, but nothing happened. Maybe I just didn’t fully understand the concept, though.

Really love the art style, the story, and the music! Maybe it’s just me being bad at puzzle games, but I couldn’t find the last piece of evidence. The camera movement was also a bit hard to control.

Nice visuals! The text was a bit hard to read in the web version, and fullscreen didn’t work for me, which made it even harder. It might just be my computer, though.

The controls also felt a bit unsatisfying in some areas where you had to move almost pixel-perfectly to get through without dying. Other than that, it was fun :)

Nice game! It reminded me of a mobile game where you have to escape from the police. I think its called Smashy Road: Wanted

Cute little game, but sometimes when there was an imposter and I pressed S, I still took damage.

I don’t know if it was just my computer, but I wasn’t able to make the game fullscreen. The text was also quite small and pixelated, which made it hard to read.

Nice game, but it’s a bit text-heavy. I like the idea, but I wasn’t always sure whether I was making good or bad decisions, so maybe clearer visual feedback would help.

Hey, fun little game! I had a better time playing it than I expected at first. Although at some point, I kinda just ignored the voice and opened doors. The first jump scare got me, but after that they became a bit predictable.

Heyy, here is our game, have fun :) https://cptmupfel.itch.io/gobotas-potion-sho

heyy, here is ours: 

https://cptmupfel.itch.io/gobotas-potion-shop