Thank you so much!! Glad you’re enjoying them :) Will def keep em coming haha <3
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Hey thanks for the info, it was more than sufficient to troubleshoot the problem, :) unfortunately the laptop does not meet the minimum specifications to run the program, so that’s why you’re getting the white screen and crash. Im sorry :(
Haha thank you so much, I really appreciate it :) Glad you enjoyed the experience and that you’d consider it as post coma orientation prep work haha :) I’ve been putting bits and pieces of the music on the videos i share on youtube? So maybe you heard it there before. But ooo so the thing with the main square is that even tho the collumns visually dissapear at times the colliders are still there (ill be patching this asap) but in the meantime you can try getting in again because theres small openings that are visible when the columns are fully formed.
Thank you!! Ooo no spoilers but there's some weird stuff hidden in there haha. Btw what did you try that climb but couldn't? was it the hills that where too steep or something, I might have to adjust that
Oof that's a lingering sideeffect from integrating the game into steam and should have deleted it on export, sorry about that! It won't actually do anything or integrate with steam unfortunately because it needs another layer of authentication on steam's part.
Hey :) What where the glitches you ran into and which part did you really want to explore if you don't mind me asking? Working on the next patch and so far I heard of occasional collision problems and distance pop-in from the short render distance.
Wow you are legend, thanks for sharing the specs! :) Tbh sounds pretty spot on with the min gpu listed due to the DX11 effects going on. Did you manually test or is there a modern automatic system to assemble such a good thorough spec and benchmark list? Thanks again!
It would be really cool to port this to VR, tbh been having problems with the screenspace shader effects I'm using where they don't look quite right in worldspace (VR). Working on a big project atm but maybe when I'm through with that I'll revisit this and my previous releases on VR :)