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A member registered Jun 21, 2015 · View creator page →

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No worries! There are four separate puzzles which you have to complete:

  1. Aligning the circles
  2. Selecting words for each sentence of the little narrative with Q and E
  3. Using the mousewheel to select the mushroom on the centre pedestal
  4. Using QEZC to change the grid lines so that the centre pedestal and each of the icons are separated by a line, like this: (a barcode will appear when you've got it right)

Then when you do all that, just interact with the centre pedestal to finish!

Hey! Yeah, that puzzle turned out a lot more difficult than I intended... You've got to align them so that all the icons overlap in the very middle of the screen. Here's a screenshot of the setup: 

Hope that helps!

Thanks for this - I'm really glad you got so much out of the game! And I like your point about radical left politics mirroring this kind of deeper critique. If all this violence is ongoing / foundational for capitalism, then that means what we need is a radical break from capitalism...

Oh, and if you want to look into the stuff on environmental degradation, I really like Anna Tsing's description of how plantations embodied a particular type of alienation from nature (it's in Chapter 3 of 'The Mushroom at the End of the World').


Thanks! I'm really glad you enjoyed it.

Hey, thanks for sharing your thoughts! I'm glad the mental illness/alienation connections came through - I was worried it might have been a bit too opaque... And that's really interesting about the jump from the computer to the bed jarring with the music, I'll have to think a bit more about how I could make a transition like that smoother. 

Also, I think it should fade out at the end if you float back to the bed. I wanted to let people take their time in that last area, but I see what you mean, there's not really much indication about the end at all.

Thanks again for the comments!

Thanks for the comments, I really appreciate them! Especially thanks for the point about the final camera being a bit nauseous - I was focused on making the control scheme smooth, but it didn't even occur to me that that could cause problems. I'll definitely bear that in mind for the future!

There is an ending, yeah - did you manage to align the icons on the circle screen? The idea is to get them all to overlap on a single point.

And I'm really glad to hear you'll be having a look at the book! It's a wonderful read on so many levels, and this game really only delves into a small part of it.

Hey, thanks for the video! Two quick hints: try scrolling the mouse wheel in the main room and try dragging the circles on the screen with the rotating parts. Hope that helps!

Sure thing! Could you send me an email at and we'll work something out?

Thanks! I spent quite a while on the layout - I tried to make it so that some of the information would flow as if it was building to a resolution, and other details would just raise more questions about earlier info. Really glad you liked how it ended up :)

Hey, the background colour will change from blue to green when you've changed every element. Try drawing connections between these elements: unemployment and the supermarket, waste and the department store, and the alarm clock in the bottom with the office at the top. Hope that helps!

Hi there. You can find the links behind the grey blocks / gems in the same way you do for the city itself, by holding down the right mouse button and dragging over two of them!

Glad you liked it! The background colour should change when you've transformed all the basic elements and all parts of the city.