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Hey, thanks for sharing your thoughts! I'm glad the mental illness/alienation connections came through - I was worried it might have been a bit too opaque... And that's really interesting about the jump from the computer to the bed jarring with the music, I'll have to think a bit more about how I could make a transition like that smoother.
Also, I think it should fade out at the end if you float back to the bed. I wanted to let people take their time in that last area, but I see what you mean, there's not really much indication about the end at all.
Thanks again for the comments!
Thanks for the comments, I really appreciate them! Especially thanks for the point about the final camera being a bit nauseous - I was focused on making the control scheme smooth, but it didn't even occur to me that that could cause problems. I'll definitely bear that in mind for the future!
There is an ending, yeah - did you manage to align the icons on the circle screen? The idea is to get them all to overlap on a single point.
And I'm really glad to hear you'll be having a look at the book! It's a wonderful read on so many levels, and this game really only delves into a small part of it.
Thanks! I spent quite a while on the layout - I tried to make it so that some of the information would flow as if it was building to a resolution, and other details would just raise more questions about earlier info. Really glad you liked how it ended up :)
Hey, the background colour will change from blue to green when you've changed every element. Try drawing connections between these elements: unemployment and the supermarket, waste and the department store, and the alarm clock in the bottom with the office at the top. Hope that helps!