Perfect!
colebotman
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Thank you! I do agree, I think with more pages the content could flow better and be less compressed. The newest version makes the table at the end larger at least with bigger typefaces. I think a full version, perhaps by the time the December community print goes out, will be spread out more evenly across more pages.
That sounds awesome! I might add a few more pages then. I had some ideas for custom myths, as well as fleshing out other parts of the realm. Feel free to include whatever I have uploaded as the newest version come print time! https://itch.io/jam/mythic-bastionland-jam/rate/3813799
As a side note, would you like us to reformat our pages to fit A4 page size? I think mine is currently Letter (8.5x11) for ease of printing, but could potentially reformat it if there's time.
I love wind! Very cool, I love the winds that line up with the player's birthwind, and even if it's on a hex with nothing on it they'll be working towards a "gift." It's also cool that the wind might not even be a safe one they were born under, maybe even one that brings threats, but eventually rewards them with a gift regardless, and buffs in combat. It means they're a very adaptable but randomized player character, which is a great way to describe how wind works in real life. Would be cool to integrate it into the realm in many different ways, especially in a very windy place, maybe you could travel the winds or something - I have Nightreign on the brain, haha. I'm tempted to come up with ways to plug it more into my own homebrew game!
The myth is great too, it plays out like a game of Blood on the Clocktower, in which nobody knows who the traitor is, but you can read from context clues and hopefully have the company of Knights figure it out before the whole thing collapses on them in suspicion cast on them instead. I like that it gives you hints right at the very start that their Wind Knight could be the aproned traitor, along with the literal theme of "misplaced trust." Such is the way of ephemeral wind.
This is perfect. I love the way you made it affect any holding nearby, who may not even realize a myth is occurring, they just pay a tithe and watch as strange new buildings expand their settlement. The loot from the site is awesome too, I like that you can even use their constructive abilities. The helm too is super cool, I love architecture already so it's a really fun idea that you could see future or past builds and really obsess over it in character mechanically. The idea that you would "use" a bridge that does not yet exist is CRAZY, and then becoming the person who eventually builds it for a season, that is brilliant!
Man, this is such a good idea. Becoming a seer overtime would be so much fun for a player, especially if they seek counsel of other seers in the process and witness how myths unfold instead of necessarily intervening in them. It definitely requires the player to play along as more of a side character, but for me personally, that's the exact kind of character I enjoy playing. It enables players to really be the ominous person that the fellow Knights turn to for very specific solutions / advice (like a seer!) like the "drown" passion paired with the ability to breathe underwater. I like a secondary idea of rolling up a base game (or other homebrew seer) either at the start or end of your Sight to imagine what sort of seer you'd end up becoming. It would be super fun, especially when the seer you have rolled might be very different from the base Apprentice you are, so you get to think up how you change from one to the next, or potentially choose a fitting one (like the Reed Seer for the Fish Reek). The constantly shifting paths that your character brings to the party is also a brilliantly simple idea. It really makes your character mysterious and miraculously appearing like a Gandalf or Merlin character for sure, while making for a great randomized utility that shows your character knows their way around the realm, even when it resets.
This is a really fun Knight. I love when players get to roll up limitations for themselves to roleplay through, it creates such unique situations. Especially for this table, they might already be the head of a realm as this Knight, and suddenly wake up one day having to "humble" themselves out of their land possession for a short while. It sounds like a Arthurian legend right out of the gate! I also like the gifting of possessions to non knights. If I were GMing for this knight, I would definitely emphasize that fact, and maybe have the NPCs who bear these useful gifts return to aid them every now and then. Also, the Smoke Seer's demand is simple, but a real doozy! Paired with the knight it's super evocative.
Just made another updated version of the Realm packet (1.2a)- adding lots of things that I realized were mentioned in the text by name, but not mechanically, such as Zagan himself and his monks/bowmen. This also includes his 2 Legendary armaments (the Lightbow and The Last Shot) as treasure, the Arrow's Crown, a new section for the cultures of each possible Seat of Power, as well as a mini table to determine who wins that seat of power via a contest under Zagan's acolytes for fun idea generation. Finally, some grammar fixes and re-wording for clarity. Thank you all again for your support!
Excellent art and writing that combines eldritch Cthulhu and King in Yellow energy with knights! In Pathfinder 1e I remember there being a Hastur cleric build where you get to engrave the yellow sign to inflict madness, and this very much reminds me of that. It allows players a lot of flexibility with how/where they place it or leave it as a trap. The Alien Seer is also really fun, I love that almost science fiction Call of Cthulhu eldritch horror in fantasy so much.
Frenzied flame Elden Ring vibes + the coming of an Angel is so cool!!! The idea of everyone talking about it as a story that becomes weirder the longer it is described is just perfect. I'm also always a big fan of allowing players abilities that let them nuke their VIG in exchange for power, it gives a lot of fun flexibility!
Just uploaded the newest version (1.1c)! It's now half the size, as the maps have been reduced, so the PDF should be much more optimized. Thank you to IsaacIsAfraid for pointing that out! I'm planning on doing more versions later as well with more content additions (such as Zagan's weapons, which I realized I forgot to add in from my design docs) for any who are interested.

Arcus Zagan II was the Emperor of the Holy Zaganite Empire. When he falls in battle, so too will his kingdom. His last effort as Emperor was to launch three mighty arrows in different directions. Where each Flèche (arrow) landed, a hold blossomed. And so, every few years, one of the three holds - The Three Seats of Flèche - compete to become the Seat of Power, with Zagan's acolytes relaying their choice from the weakened king up on his mountaintop castle.

The goal is to add more unique mechanics to places you can go, like the treacherous ever-cloudy mountains of Karkanosze, which has unique rolls you make for each fog tile you cross through, or the Fogfen, which you adapt to once you meet a seer. The main content right now is the Realm map (pre-labeled and un-labeled!) the mountains and stronghold of the Emperor Zagan, which includes a site map for his fortress - the Flèche Nock. There are seeds of adventure included, as well as interactions between where some of the landmarks are placed, and the Myths I randomly rolled from the base Mythic Bastionland book and re-written in context to the Realm. Of course, the integration is open-ended enough for you to re-use the map for any myths to see how they interact with the setting itself! This will be an ongoing project that I intend to add more stats/ art / design to / edit and test as time permits.


This Mythic Bastionland setting supplement features a homebrew campaign setting I played with my friends with art history inspiration, as well as games like Dark Souls, Elden Ring, Steve Jackson's Sorcery! and shows like Record of Lodoss War! I didn't have much time to put it together in time for the Jam, so it will be an ongoing project. I plan to add more layout, editing, and art too!
