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Cold Wind Media

14
Posts
A member registered Aug 23, 2025 · View creator page →

Recent community posts

Ohhh, I did not realize the missions were planet based. (I also admittedly didn't realize upgrades were planet based at first.)

Thanks!

(1 edit)

the mission to take the settlement module to the moon I didn't realize was failable, is that intentional?
I failed it and both my missions disappeared including the settlement module mission itself. 

I would definitely put a warning on it if that is intentional.

EDIT: Maybe it was just a display bug because now it is back

The game seems to think you need 2 of the equipment item sto craft. Like you need 2 necklaces to craft 1 watcher's eye even if only 1 necklace gets used

I want recipe sorting/filtering. 

Also item sorting was a bit weird, too. It wasn't clear how to sort/filter to the equippable items versus materials.

I hate spam clicking so I just used an auto-clicker instead.

I think without an auto-clicker it would be a pretty slow to progress game, but with auto-clicker its slightly too easy. 

I think spheres should be accrue resources or have longer countdown. I don't want to feel the pressure to check back every 1-2 minutes to click on them, even with the collect all upgrade. Also the pop-up about the collection is a little annoying since I have to click close on it, better if it auto-closed like a toast instead of a forced confirm dialog.

The last 3 bosses were difficult even with auto-clicker. I noticed the militia people took a lot of resources to get the last level, like thousands of cores, so I didn't bother with that yet. I assume that was an intentional soft wall due to it being WIP.

Skills felt a little under-powered to me. 

I think an auto-fight unlock would be nice to have. 

I bet it was not enough mana or something. I never ran into an issue with spells unable to cast other than when out of resources, or healing when out of combat. 

Overall I really like it. I think I reached the end of the content for now, and I will come back for the next versions.

Nice work!

(3 edits)

My game crashed and when I came back I could only equip one squad member instead of 3, but I still had the talents so I am stuck now permanently with only one squad member.
edit: I refreshed again and I can equip 3 again

So far I have had it crash after battles a few times, and crash after upgrading a sphere and clicking around right after. I get an undefined undefined error. I think it is related to clicking things at the wrong time but im not sure.

I actually just tried today on my M5 Pro Macbook Pro and still got some lag issues.

(1 edit)

I beat the whole thing and I noticed that at least right now when you get to the end, the special squimos stop spawning that you need for advancing research. But I imagine that is just a quirk of the demo mainly.
I beat it yesterday before you added the ability to switch back to previous stage, so probably this issue doesn't matter now.

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On chrome browser it Lags once I get too many slammers. (macbook air 2024, 24gb ram)

It would be nice to have some more graphics controls settings for low spec computers. For example turning off backgrounds, particle effects, floating damage numbers, floating ore numbers, that sort of thing. 

I like it, nice work

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There's some kind of bug where sometimes the ore count goes up and back down again. For example, I might finish a diamond ore and it goes up to 1 and then back down to zero and stays at zero.

to be clear, this isn't related to the talent that spends a diamond to do 10% more damage. This happens for other ores, too, and happens even with that talent off.

(2 edits)

Achieving Skill Master and XP Hoarder achievements  doesn't seem to work. I am >5000 XP and don't have XP Hoarder and I have more than 5 skill points and I don't have skill master.


Also, second prestige node cout is confusing. I am at 71/72 nodes and I have all soul core nodes, every XP node except the two draining nodes, and I even have the XP, armor, dodge, lifesteal, etc nodes but it hasn't budged past 71/72.

Maybe I need to max a draining node? Or it is broken?

Ah yea I maxed a draining mode and I can now prestige.  Nevermind about it being potentially broken.

(8 edits)

1. "every 20th popcorn gives seeds" is very weak. By the time you get it, you're getting tens of thousands of seeds per second but every 20th popcorn only gives 100 seeds.

2. Junk selling seemed similarly weak even after the talent-tree boosts. I have 3.4 billion seeds but I can sell all of my junk I've ever earned for... 5m seeds.

3. Junk/fish should be protected against sell-all if it is used in the talent tree. Namely glass bottles and also silver fish. 

4. Maybe this is just luck, but the banana rod is much better than nature's root but much faster to acquire it seems.

5. I've gotten up to bone rod but haven't gotten any hooks or lures yet.

6. The "Compost" talent seems useless? 'junk sells for seeds'. Isn't that already the case?

7. I've never used anything but red worm and pink worm for bait. The rest seem useful except I've never needed them for any rod yet. Maybe more useful later...

8.  I think the room leaderboard should appear where the world leaderboard is. I think its more interesting to see where I am in the room stack than the world stack where I'm #xxx. especially if rooms were are 'matchmade' to some degree.