loved the visuals and the shaders, an inspiration for me to try to make my games look nicer. At first I wasn't sure what was going on, but figured it out quickly, and there was a nice exponential growth that was satisfying.
Cold Iron
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nice creative game! I played the whole thing and got 11/18. I think I was overly lenient, except I definitely sent the PETA guy to hell lol.
Would be nice to be able to click and skip the draw animation for the dialog, so i can read faster. If you choose to continue working on this, some more unique NPC drawings would be sick.
ahh too many dwarfs! had to play when i saw the title haha. Nice puzzles, I got to the 9th level before I got stuck and started brute forcing. good pacing.
I liked the extra interactive bit with the light on the (4th?) level. It'd be nice if there were more different interactive elements instead of just static visual changes.
the vibe, artwork, and audio are all pretty nice, and the gameplay loop is clear and easy.
if you continue working on this, i'd play again. I think it'd be nice to have a little more choices or strategy. Also being able to see the basis (price paid) for the stock would be handy, just to see how much profit is landing per item (I forget how much I paid for each item when the opportunity to sell comes).
I like the little enemies and animations. man those chomper guys are what eventually killed me. I made it through 2 nights. I didn't quite get how things were priced in the shop. If I understood correctly, sometimes enemies would convert if you killed close to them, and then they become currency (betrayed) in the night. Creative mechanic!
fun game, i played through the whole thing. killed everyone, almost got the full tech tree before game ended. a lot of the upgrades are funny.
it seems to throttle how many times you can click/shoot. i didn't see a number or indicator for this, would be nice if there was some cue for how many clicks/"bullets" i have.
nice plot and good art! I like the hand drawn characters. I wish the dialog lines could be skipped -- I read them and feel impatient while I wait for the game to continue on. Also sometimes I click on things by accident and dont want to go through the dialog again (escape kind of works to cancel). One reliable way to skip would go a long way to improve.
nice work! i love the idea that you have to work in your buddy getting killed so you don't have to split the money lol. somehow it reminds me of playing split screen co-op with my friends and killing them just to troll.
i didn't understand what some of the upgrades did. like the winchester -- it seemed my gun was the same after.
Nice this is a blast from the past for me. Back in high school my friends and I would play this game a ton. This implementation ran pretty smoothly and reminded me how to play and some old memories haha. nice work glad to see 'bullshit' make an appearance in the jam.
Sometimes I got a little lost whose turn it was, and who was asking who and why.
great game and idea! those pesky rogues. it was satisfying to 'pop' them and reclaim a bunch of pigment. I might have exploded a little too many of them haha. I didn't really understand what each one did but liked bringing them to life and slowly see the town come to life. The guide was helpful, but I felt his comments got in the way sometimes.
The art is very pretty and the texture coloring is very creative. Never seen something like that before.
I would play again if you choose to keep developing!
Appreciate if you could leave some feedback for my submission :)
Interesting idea! would like to see it fleshed out more. I really liked the shooting animations, it definitely made me a bit of a murder hobo in the beginning. Then I had a big bunch of maybe-monsters following me. They always seemed to 'expire' which I didn't understand, but it made my score go up :)
