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Cold Iron

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A member registered 8 days ago · View creator page →

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loved the visuals and the shaders, an inspiration for me to try to make my games look nicer.  At first I wasn't sure what was going on, but figured it out quickly, and there was a nice exponential growth that was satisfying.

Thank you!  yeah optimizing for web was a bit tough but worked out.  Nice work with Is This Me, just played through.

creative and fun puzzle.  this makes you have to plan ahead your run which is fun.  pretty smooth gameplay and easy to restart and try again, very quick to get going.  nice work!

nice creative game!  I played the whole thing and got 11/18.  I think I was overly lenient, except I definitely sent the PETA guy to hell lol.

Would be nice to be able to click and skip the draw animation for the dialog, so i can read faster.  If you choose to continue working on this, some more unique NPC drawings would be sick.

as an expert of this game in real life, I knew I had to play this.  Loved all the artwork and guessing.  It was hard and feel I didn't get what the clues were, but enjoyed it.

ahh too many dwarfs!  had to play when i saw the title haha.  Nice puzzles, I got to the 9th level before I got stuck and started brute forcing.  good pacing.

I liked the extra interactive bit with the light on the (4th?) level.  It'd be nice if there were more different interactive elements instead of just static visual changes.

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pretty creative idea, i enjoyed it! I found all of the wolves, a couple 3-stars.  i'd love to see this expanded in different situations then just a sheep pen.  On the results part, it'd be nice if clicking skipped the animation as it feels slow after going through it a few times.

pretty creative idea, and quick to play and get the idea.  I had one customer that seemed to not want the food he wanted despite giving it to him three times?  I wish there was a way to tell this other than getting items later.

the vibe, artwork, and audio are all pretty nice, and the gameplay loop is clear and easy.  

if you continue working on this, i'd play again.  I think it'd be nice to have a little more choices or strategy.  Also being able to see the basis (price paid) for the stock would be handy, just to see how much profit is landing per item (I forget how much I paid for each item when the opportunity to sell comes).

I like the little enemies and animations.  man those chomper guys are what eventually killed me.  I made it through 2 nights.  I didn't quite get how things were priced in the shop.  If I understood correctly, sometimes enemies would convert if you killed close to them, and then they become currency (betrayed) in the night.  Creative mechanic!

i had fun, definitely had a chuckle.  I think there is a similar platformer to this, but i have not played it.

fun game, i played through the whole thing.  killed everyone, almost got the full tech tree before game ended.  a lot of the upgrades are funny.

it seems to throttle how many times you can click/shoot.  i didn't see a number or indicator for this, would be nice if there was some cue for how many clicks/"bullets" i have.

thanks!  i enjoyed No One's Friend as well

ah yeah, it is like 120 MB, which is pretty heavy for a webgame. thanks for reporting.

thanks for playing!  yes it needs to be balanced better and encourage different strategies.  of course it is insider trading hahah.

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Thank you, I will check out the stream!  yeah something about blatantly co-mingling money doesn't sit well once you've worked in finance lol.

Will check out Something with Clones today.

says the developer of Bankrupt :) thanks!

Thank you!

omg!  checking the vod, thank you!

Thanks for the review!  yeah I would like to, will try making some content off it first and see how it goes.  Will be watching Groovius Caesar :)

The art and vibe is pretty strong.  I like the little choice in the beginning, but I couldn't really tell what the effect was.  Maybe materialize that a little differently?

The bloody death animation is pretty good :).  Also, like, what kind of creature is that?

Thanks!  did it make it on your stream?  will tune in more tomorrow

I think this game is a banger.  funny dialog, easy to play, and fun.   some ideas:

* visual cue for the beat (I didn't realize you had to time it, maybe i'm dumb), or missing said beat

* forgiveness for hitting q,e keys

This is similar to my game :)
I like the loans and what you did with the filling the briefcase with the cash

Thank you!  just played Dungeon of Lies

profit jar is a real thing except you might go to jail :) thanks for playing!  just played through Trust the Procedure :)

ah yeah can be stressful!  thanks for playing!  just played Causality :)

nice plot and good art!  I like the hand drawn characters. I wish the dialog lines could be skipped -- I read them and feel impatient while I wait for the game to continue on.  Also sometimes I click on things by accident and dont want to go through the dialog again (escape kind of works to cancel).  One reliable way to skip would go a long way to improve.

nice work!  i love the idea that you have to work in your buddy getting killed so you don't have to split the money lol.  somehow it reminds me of playing split screen co-op with my friends and killing them just to troll.

i didn't understand what some of the upgrades did.  like the winchester -- it seemed my gun was the same after.

cool idea and I like that it's procedural.  interested to see if you continue building on it to add more dynamic content.

really easy to play which is much appreciated.  i like the art and the games.  some of them i felt were a little too difficult - the banana catch game.  The hit boxes with the coconuts imo should be a bit smaller.  I had fun!

I'm having trouble figuring out how to get past the sign where it says you have to jump.

quick game, appreciate the art and the space controls.  maybe it'd be a small improvement to add some zero-gravity effects to the movement.

This is pretty cool.  I like that it's from the perspective of the bad guys instead of the typical rpg fighting against the dungeon.  I enjoyed playing it.

After I started losing I don't think I had any chance of comeback.  I had 70 gold but could only buy 1 upgrade?

Nice this is a blast from the past for me.  Back in high school my friends and I would play this game a ton.  This implementation ran pretty smoothly and reminded me how to play and some old memories haha.  nice work glad to see 'bullshit' make an appearance in the jam.


Sometimes I got a little lost whose turn it was, and who was asking who and why.

Nice work, big area to explore.  It is fun to figure out the quirks as the game goes on.  I wasn't sure if I was supposed to trust the signage or not.  Sometimes I'd explore some area but suddenly die/reset as if I hit an invisible boundary.  It would be nice if there was some visual/audio cue.

Thank you!

great game and idea!  those pesky rogues.  it was satisfying to 'pop' them and reclaim a bunch of pigment.  I might have exploded a little too many of them haha.   I didn't really understand what each one did but liked bringing them to life and slowly see the town come to life.  The guide was helpful, but I felt his comments got in the way sometimes.

The art is very pretty and the texture coloring is very creative.  Never seen something like that before.

I would play again if you choose to keep developing!

Appreciate if you could leave some feedback for my submission :)

Interesting idea!  would like to see it fleshed out more.  I really liked the shooting animations, it definitely made me a bit of a murder hobo in the beginning.  Then I had a big bunch of maybe-monsters following me.  They always seemed to 'expire' which I didn't understand, but it made my score go up :)

lol pretty cursed.  it's like learning to ride a bike with the handlebars reversed.  harder than it sounds!