i could definitely tell there is a lot more to be told and said with this story, but still the art style is really nice even if simple and the narrative could be for something interesting
still unfortunate there isn't that much to it, would have been curious to see the narrative and how the story would have been for this jam. at least something was submitted which has my respect.
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art was good and so was the soundtrack. game was straight forward, mostly just clicking to progress and watch the narrative, akin to a book or visual novel if anything which not the biggest fan of... but that's just personally me, aside from that i enjoyed the idea of how the remaining days left also matched the amount of things that was done that day too. little details like that add to a game (also a little funny on one of the days there was one less clock to fix due to it being broken).
but nice interpretation of the theme and no obvious bugs from what i can tell.
fair, yeah i did want to do that over time, each level introduced a different mechanic but with the lack of in game tutorial and without the color palette as a reference guide on the top right it definitely did hinder in the controls and learning more stuff.
either way thanks for at least trying it out and sorry for making it too confusing.
it was enjoyable, quick and to the point with a handful of minigames in it.
premise was an interesting idea, though i wonder if one's morality can go up in such a short period when you're doing it to avoid the alternative. overthinking that specific idea of it, but overall it was a fun and quick experience.
yeah i noticed that issue a bit too late, didn't have enough time for others to test it and when they got the chance to it was something i noticed. still glad you enjoyed it, and the door and wall thing came from a community quote that i recalled wrong, but it went something along the lines of "ghosts can't go through doors, it's not fire" and decided to make that as a fun little dumb mechanic.
