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colaflaske

7
Posts
A member registered Nov 24, 2023

Recent community posts

(2 edits)

Hey it's me again 馃槵 I wish it was worth it to complete quest maps because selling them for 35s -> 3500c shouldn't be more worth it than the average treasure (mins like Broaken Oar, worth 10c and max, but oh so rare: Heart of the Ocean, approx 5g -> 50000c)

In my current state of the game, (8000g-13000g "banked") it isn't worth it to use the maps, and selling them to avoid filling the inventory is a bit tedious (a lot of clicks) in the current UI. You've nailed the games quest payout for a "check once per day" game but if you want more active gameplay I would suggest first changing the RNG to be more like a shuffled deck, so it's never 8 trade events in a row, because you rarely need more than one (or 2 if you're like me and forget the fish)

Also I like how the leaderboard ties players together and would love to see more of that. On the other hand I completely understand how multiplayerizing a single player game with static code to more than a shared leaderboard is a complete rewrite.

Love the game, would love to see more updates <3

I think the formula for pearl gain is "10 + contracts_completed x 0.1 x dt"

Did your "Contracts completed" stat reset somehow?

That's what I get for giving my ship a cursed name I guess :p

(1 edit)

I love games that >>>RESET ALL YOUR PROGRESS<<< if you press ENTER???

I thought it meant reset the nails ffs

You're awesome Alethi, thank you! I did game development many years ago and it's hard work but I hope you keep working on it! If you could show the current voyage reward, maybe the best place for it would be above the progress bar on the voyage page, next to the distance or something?

(1 edit)

I love this game! Please continue developing this <3

Could you make the money visible in the upgrades "popup"? Or if that doesn't work, maybe at least unblur and reduce the opacity on the black background?

Also, can you show somehow the gsc formatted activeVoyage.contract.baseReward if there is an activeVoyage? :p

I must be missing something. I get to a point where spinning manually doesn't add anything, and everything is priced so high that waiting isn't an option? I'm generating 463 KRPS, but everything is so pricy? Did I miss anything or is it just not scaled correctly?