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cogener8

18
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4
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A member registered 42 days ago · View creator page →

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Hilarious. Like an escape game that you have to work out with trials&errors, reminded me a bit of "I Expect You To Die"

Loved the interactions with the CEO

Art is amazing. Game is fun, would have loved to see more crazy powerups like in reverse bullet hell games.

Great concept based on the theme. Kinda hard to figure out how every actions affect the stats, but I had fun reading some of the comments.

Hilarious. OSU with low graphics, and it sometimes tries to trick you into doing something you're not supposed to do. Was really short, but I enjoyed it very much

Lots of potential, was having fun once I understand the mechanics, but it was quite hard at first to figure out how things work (example: how to equip the pickaxe)

Fun little game. Which it was simpler to upgrade the rocket, wanted to try a few upgrades but it was hard to grind the gears.

Really impressive. Seems like a simple puzzles at first, but you realize the depth of the idea as you progress. Music and sound effects are also on point. Reminds me a bit of Lemmings, but with a unique twist.

Really impressive. Seems like a simple puzzles at first, but you realize the depth of the idea as you progress. Music and sound effects are also on point. Reminds me a bit of Lemmings, but with a unique twist.

Love the psychological horror aspect, but with low graphics. The puzzles were pretty simple, but then you realized the puzzles are not the point of the game...

Really great mechanical puzzle kind of game. You need to press at the right time and think about where your piece will land. Could be improved with sound effects and more types of obstacles.

Found it pretty funny how the difficulty goes from really easy to extremely hard

Lots of customization options, lots of mechanics.

Very impressive, considering the time limit. The visual, sound design and overall feeling of uneasiness is there. Reminds me a bit of The Butterfly by Kerineia. The ending felt a bit rushed, but probably due to time constraint so it's understandable.

Liked the overall look and ambience, the sound design was a highlight. With the fog around the park it becomes very Silent Hill-esque. One thing I noticed in the beginning is that the draw distance is very long, which was not possible in the PSX era. Reducing the draw distance would make it more psx-like in my opinion. Also, the game crashed at the cemetery.

Liked the style, but hard to understand what pressing the buttons actually affects in game. 

Completely unrelated to game jam

Not related to the game jam. I like the art though