The best action-adventure exploration TTRPG I've played thus far. The rules for rolling skills are simple, but effective and are very easy to learn and look for if you need a reminder. They also have actual guidelines for how to use DC for different challenges, thank god. Combat is also interesting and fast paced, with tactical actions and maneuvers giving players interesting ways to respond to other character's actions and ways to hinder their opponents that don't just boil down to "I hit them with even bigger punch" or "I put a status effect on them with magic."
The best part though has to be character customization. Its very easy to make a wide variety of characters with the different bonds, edges, spells, and psionic talents at each character's disposal. You can make some really weird characters out there, from sentient shapeshifting gloop, to a reverse weredog, to fucking Skeletor, there's rules for all that and those are just the bonds. And with the XP being a point buy system, you can pivot your character to do something entirely different if you want to so long as you have the points for it. Even making NPCs has been surprisingly fun, though I wish there were a few more guidelines for making custom NPCs.
The rulebook still has some editing work to be done, but I can't really complain about it since I'm one of the editors so really that's on me to fix. I mostly just bring it up for the sake of letting others know going in.
