I mean people do like walking simulators lol (our game wasn't intended to be one though), but yeah we weren't able to get much gameplay working honestly just due to the fact that this is our first time properly working with Godot. But at least we'll be better prepared next time around though :)
CoffeeLoverStudios
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Thank you for the kind words :) We probably could've added a sprint mechanic (if I remember right I even thought to myself it could use sprinting) but along with many other features and game mechanics, most of them didn't get added since we ran out of time :( If we make a full version of this game in the future though we would probably add that!
I know, but it does feel a little excessive to the point of it kinda taking the fun out of the game tbh. Like atm i cant actually get very far at all into a run without just instantly dying which isnt super fun and makes it take ages to actually get enough teeth to get any upgrades. Also i did figure that i just got lucky with those anomalies lol, thought i was going crazy
Maybe im just bad at the game but i feel like dodging the enemies is way too hard? Ive died multiple times so far without even killing a single enemy (a bit embarassing lol). Also i feel like the anomalies are WAY too common. Like at the start of the game i got like 3 different anomalies almost back to back. But maybe i just got lucky? Idk. I still really like the game tho :)


