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Cody Lewis

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A member registered Oct 04, 2020 · View creator page →

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Interesting use of shaders, I think a bit more resolute and a bit more movement speed would go well with expands content.

Nice clean game, would've liked to have a couple lives instead of a hard restart.

Nice clean game, would've liked to have a couple lives instead of a hard restart.

Appreciate the feedback! I'm hoping to expand it in the future to multiple levels and maybe a boss or two.

I'll keep an eye out!

I like the music and the megaman vibes, definitely understand the time crunch but still a good submission given the time. Do you plan on doing anything else with it after the Game Jam?

I like the music and the megaman vibes, definitely understand the time crunch but still a good submission given the time. Do you plan on doing anything else with it after the Game Jam?

I get it man, I was pulling my hair out that last hour trying to cram in things I need to cram in.

it was definitely a time crunch! But also the artist did a wonderful job and I would recommend him to anyone wanting a 2D/3D artist in future Game Jams. @Snowy Owl in the discord.

I got a good sound effect pack for free here : https://soundsbydane.itch.io/8-bit-sound-pack

yeah it was a bit easier in unity because the turn speed was quicker, but I didn’t think about a shadow. I’ll remember that moving forward

Very well made, good music, good feel, like there there is a progressing story with boss fights. Only thing I could think of for tips is if the ship showed a little bit of pitch to it when you turned. Other than that, really enjoyed it.

Really like the vibe and music,  the game seems fun but I would like to see a bit more to do at the beginning while you're waiting on the turnips to grow to get the axe.

I like the space vibe and visuals. Would've liked some music or ambient space sounds to go with it. The little guy speeds up really quick too.

Gives me godzilla vibes, would've been cool to be able to demo the buildings or hear the explosions.

Fun, face-paced, and challenging. Agree with BMoconno, a little retro music that scales with the speed, and some sound effects for explosions and such would be a nice touch. I could point you in the direction of some good free resources if you are interested!

Very peaceful, I like the calm vibe.

I enjoy the concept, the background aesthetic looks wonderful.

Very clean, I really like the 3D take on the game, I could see this being something that would be a hit on mobile with levels and progressively larger cubes and obstacles.

I like the look and feel, and how it feels interactive. It was a little difficult at first but once I got into it, it was fun.

Very good take on Donkey Kong, would love to play it more if there were more levels!

I appreciate your input, I wish I had a bit more time to get more content in, in terms of gameplay, to give it more feel. Might tune it up a bit.

I've been able to start it in Google Chrome, but I have heard others having issues with WebGL in their internet browsers.