Yes that's correct, I of course understand ideally wanting those things as free updates but I think a lot of similar projects die out by doing that because ultimately there isn't much incentive for the creator to continue making content. DLC's could work but typically DLC's are not done for parts and additions that are larger or same size as the original game. Understand your feedback though and hopefully the next game being a bit bigger/longer will address some of those concerns!
PS: There is going to be one free update coming soon but I will reveal more about that in coming weeks.
CodyFord
Creator of
Recent community posts
Hi Roland,
This is super kind of you and amazing amount of work, though I have been working with a french translator for a while and he has almost finished his translation. Which is going to be included in a slightly bigger update that's coming soon. If you notice any issues in that translation when it goes live though do let me know!
If you've only played the demo and not the first game there definitely aren't any final romances Sam ends up with. The first game just covers the first few days of Sam's summer. It's only the first part of a much bigger story. In the sequel(s) there will be side stories where Sam can end up with one person. Hope that explains, from the sound of things this might not be a game for you
But overall the intention of doing multiple games is also to do a soft reset in a way. Many games like this game can get bogged down because the paths keep splitting and splitting, creating very complicated systems that diverge a lot. My intention for this series is for it to be relatively linear with off-shoot decisions and smaller side stories. Not multiple branching full story-lines. Sorry for the info dump but hopefully that makes sense.
I can access the save files and decisions from previous games in a new game. Though I will be implementing decision carry over in a few different ways. The reason I most likely won't just carry over save data is because most people play the first time what they really want to do, and then play another play-through with other paths. Their latest play-through would be what's saved as their decisions, but it might not reflect the decisions they actually want to have impact the continuation of the story. So for some important decisions there will be a prompt in the new game that allows players to confirm which path they took/wanted to take in previous game.
Ah thank you so much for the kind words and feedback!
Really glad to hear you enjoyed a lot of the parts of the game :)
I completely understand the desire to have certain characters only do one position as it can potentially suit their character more, but you do always have the option of just not selecting the top/bottom routes with those characters. A lot of people have expressed their gratitude for never being locked into a top or bottom position as that doesn't align with their own preferences which. So I will continue allowing choices per character but understand your feedback and will still try and make certain characters very submissive or dom, but they can always be convinced to switch for Sam.
Hope that makes sense, definitely some positives and negatives to both approaches.
Thank you again for sharing your thoughts!
https://steamcommunity.com/sharedfiles/filedetails/?id=3736192949 Full guide walk through
So glad to hear you enjoyed the game so much! I'm hard at work on the sequel, it will be a balance between giving players a bit more content than was in this first game while not making people wait too long either!
You can only donate when buying the game on Itch, I don't have any donate pages, but your support already means a lot, no extra donations needed!

