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codums

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A member registered 33 days ago · View creator page →

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Yeah, i spent so much time on trying to get the world to turn around the start of the whip that i didn't have time to make a level that was actually decent. 

Yeah, I would have liked to have had the ship rotate quickly as opposed to instantly since everything being 90 degrees turned in a single frame can be kinda disorientating but the jam deadline was closing in before i figured out how to do that. definitely going to be working on this game in the future though

This broke my brain.

don't worry, i wasn't using it much anyway

This is really good, I'd definitely play more levels. I love how winning is truly conditional on the laser being in the right place. Like you don't win as soon as it's in the right place, if the laser keeps moving then the "you win" message disappears. I don't know why I like that so much but I really do. Feels more dynamic or something

Top notch voice acting lol. Gameplay is simple and fun. Feels very super monkey ball

Fun, but the ship spins a little too fast for me, but I have pretty crappy reflexes so most people might be better at aiming with it. I dashed into a ship just as it shot out a missile and died. Took me a couple of times to realize that's what was happening and not that some ships just kill you. Maybe if the ships telegraphed their attacks, like they're charging up or something the player would know not to dash into them head on and dodge the incoming attack. 

Also space noises are super good

It wasn't working for me, the most i was able to do was drag the bullets around before the disappeared and the game would either freeze or just become super laggy or unresponsive

This is great, an optional side bar that lists all your pick ups by percentage would be good to quickly assess the odds before rerolling. That combined with maybe making manually rerolling take a little longer or slow you down when rolling or something like that would make for a great risk vs reward gameplay loop.

This is great, an optional side bar that lists all your pick ups would be good to quickly assess the odds before rerolling. That combined with maybe making manually rerolling take a little longer or slow you down when rolling or something would make for a great risk vs reward gameplay loop.

I finally fixed it! turns out I just need to rename the file. Definitely didn't waste the whole day re exporting different versions of the game only for the actually solution to be incredibly easy...

thanks for letting me know, it's my first time uploading anything to itch so I'm sure I screwed something up. Working on fixing it now