Yeah, i spent so much time on trying to get the world to turn around the start of the whip that i didn't have time to make a level that was actually decent.
codums
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Yeah, I would have liked to have had the ship rotate quickly as opposed to instantly since everything being 90 degrees turned in a single frame can be kinda disorientating but the jam deadline was closing in before i figured out how to do that. definitely going to be working on this game in the future though
This is really good, I'd definitely play more levels. I love how winning is truly conditional on the laser being in the right place. Like you don't win as soon as it's in the right place, if the laser keeps moving then the "you win" message disappears. I don't know why I like that so much but I really do. Feels more dynamic or something
Fun, but the ship spins a little too fast for me, but I have pretty crappy reflexes so most people might be better at aiming with it. I dashed into a ship just as it shot out a missile and died. Took me a couple of times to realize that's what was happening and not that some ships just kill you. Maybe if the ships telegraphed their attacks, like they're charging up or something the player would know not to dash into them head on and dodge the incoming attack.
Also space noises are super good
This is great, an optional side bar that lists all your pick ups by percentage would be good to quickly assess the odds before rerolling. That combined with maybe making manually rerolling take a little longer or slow you down when rolling or something like that would make for a great risk vs reward gameplay loop.
