The chair slingshot mechanic felt pretty good; it fit the spin to win theme and was genuinely entertaining. Might be fun to spend an extra week or two coming up with more varied obstacles, like the fans, and more dynamic/challenging puzzles within the levels. There wasn't any fail state that I ran into. I thought the spilled coffee was going to make me crash, but it just seemed to speed up the chair. A fail state might not have been the vibe you were going for, though. It would've been nice to have a short intro that demonstrates why the main character wants to quit their job. But, given the time constraints, I understand why something like that wasn't within scope. Excellent work!
codeyohn
6
Posts
1
Following
A member registered 86 days ago
