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CodeLyoko.Evolution();

3
Posts
A member registered Mar 22, 2019

Recent community posts

(1 edit)

Currently after some progress there is no point in merging new runes because energy regeneration is always 1/sec and player can't do anything with it.

It took few hours of just sitting and waiting to unlock all 10 stages, which is silly.

I think I have perfect solution for this complexity problem!

Since every stage requires exponentially more energy than the previous, my suggestion will not make the game too fast also, since it gives additional linear growth.

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THE SOLUTION:

Amount of energy regenerated per second should be equal to the ritual number - amount of the solved pazzles.

At the beginning nothing is solved, regeneration 0.

So, you solved the first pazzle and got the required number - now it's ritual 1 and 1 energy/sec; than after the second solved pazzle it's ritual 2 and 2 energy/sec, etc.

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Suggestion: adding below the portrait total amount of energy to unlock the next stage and how much left to make progress more visible.

Suggestion 2: making 4 cells instead of just 3, so you can get "+1", "+2", "+3" or "+4" (with equal probability), as others mentioned sometimes it takes plenty of time to get "1/2" cell for the solution.

Or "+1", "+2", "x2" and "x3" - that will be even better, I think.

Well, even without "x3" and just 3 cells "+1", "+2" and "x2" everything is going to be much faster.

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I liked the game and I hope my suggestions will help!

I have plenty of experience with calculating algorithmic complexity and the speed of the progress, so I will be glad to help with the balance. :)

(2 edits)

I really liked the game, especially the elf not caring about clothes and not being shy since she lives in the forest anyway :)  

Details I noticed/suggestions for future updates:  

1) After 2nd invader (warrior) enters the dungeon player loses all of the gold for some reason, only gold you gained after win is kept.  

2) Amount of the traps next to the icons would be huge help, since it's really not clear.  
For example, sometimes you somehow get bomb fo free and sometimes you get 0 bombs after the payment (before the final battle of the demo).  

3) For the future, just for fun: can the next evolution form of the Harpy be topless? :)  
Would ne nice to keep that tradition from game series like "Serious Sam", "Allods"...

But how to close the shelter, please?