Is it possible to bundle your game with a couple .gml script files that will be loaded at initial runtime by GMLive?
For example my game uses scripts to represent each card:
/* -------------------------------------------------------- */ switch(argument0) { case (cardProcess.info): scr_preload_variables();
//
// Card Information
//
/* -------------------------------------------------------- */
#region Card Information
cardName = "";
cardDescription = "";
cardFusion = ["FILL THIS IN", card_wild_card, legendary_wild_card];
#endregion
/* -------------------------------------------------------- */ scr_card_end_info(argument2, argument1); break; case (cardProcess.create):
//
// Card Create Event
//
/* -------------------------------------------------------- */
#region Card Create Event
#endregion
/* -------------------------------------------------------- */ scr_card_end_create(); case (cardProcess.step):
//
// Card Step Event
//
/* -------------------------------------------------------- */
#region Card Step Event
#endregion
/* -------------------------------------------------------- */
//
// Card Hover Details
//
/* -------------------------------------------------------- */ break; case (cardProcess.hoverDetail):
#region Card Hover Event
auto_tool_tip();
#endregion
break;}
These cards are then called using script_execute. If I bundle a couple of these blank card scripts into the game, and include them as included files would it be possible for GMLive to load them into the game at runtime? Would this have any major limitations?