Well I used the formatting wrong and could have been better with the language the second and third point is what I can offer
BLaZeKiLL
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A member registered Oct 25, 2018 · View creator page →
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VimJam: Collectables (8 Bits to Infinity) community · Posted in [Official] Looking for a team or team members? Post here!
Clocky's GoodMorning jam comments · Replied to Happy Alien Games in Clocky's GoodMorning jam comments
I had though of culling obstacles in vision, but didn't no how to implement did some searching but wasn't able to find any simple enough solution so that it could be implemented in the time frame.
Path finding is one thing I don't like about unity the default system is just not good enough had to with the A* path finding project still don't know how well was I able to integrate it
Glad you liked the rest my main focus was visuals for this jam