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BLaZeKiLL

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A member registered Oct 25, 2018 · View creator page →

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On the same train, After years of using Unity, Godot feels more suitable for 2d. wanna start a long term top-down pixel art project soon with Godot

Well I used the formatting wrong and could have been better with the language the second and third point is what I can offer

- I am looking to collaborate  (artists would  be helpful)
- can do basic assets creation in bender
- have good amount of experience with unity and c#

(1 edit)

really enjoyed the game and started tinkering with the tilemap system in unity. so how did you implement the coins and the blades ? are they tiles them self or prebafs places using a brush ? also can notice subtle lighting effects are you using the new 2d tenderer ?

I tried implemented culling out objects in the camera's way but was't able get any success with it. I did plan for more levels but didn't really get the time

If you get snoozed then you can't wake the person up for 10 secs even if you ring the alarm

Thanks man

I had though of culling obstacles in vision, but didn't no how to implement did some searching but wasn't able to find any simple enough solution so that it could be implemented in the time frame.

Path finding is one thing I don't like about unity the default system is just not good enough had to with the A* path finding project still don't know how well was I able to integrate it

Glad you liked the rest my main focus was visuals for this jam