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Cocos Technologies

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A member registered May 09, 2020 · View creator page →

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Not really as long as it doesn't disparage the game engine, our company, or our employees.

Let me go with this step by step,  We do need a C++ runtime for building to native. It should be installed automatically when you install the engine or already there when you installed VSC or other programming work. You can see how to export to native platforms here.

https://docs.cocos.com/creator/manual/en/editor/publish/native-options.html

Cocos Runtime is a different product for large app developers that allows you to add an HTML5-wrapper into your app so that you can add a gaming area to your app that improves the playability of these games. Mostly used for WeChat, Taobao, and other apps. This is an option for export in the engine, but currently not many options for western developers who do not want to bring games to China.

As of the memory usage, I'll check with the team on this and give them feedback. Thank you for your message, we take these issues seriously and work to improve the engine with every iteration.

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I'm not sure what you mean. We don't have a paid exporter tool and the memory used in Cocos Creator is quite low compared to other high-level game engines. If you have any issues, you can contact us at our forums or on our Discord.

Also exporting is not that hard compared to other engines, what were you exporting to?

Thanks for the items. We'll be building a tutorial using your icons for building menus. Thank you for making it free. We'll make sure to link to your work in the video.

We have a fun tutorial for you to try out from our YouTube channel. https://www.youtube.com/playlist?list=PLbvpmJKjO3NA4dlW43GzhJUMaXyIp3xpc

Sadly we can't do a Linux version.

Hope to have a few added to this awesome community, but we do have a lot of games built with Cocos. Check our compilation video for 2020:

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TypeScript with Cocos Creator. But you can use JavaScript for plug-ins and other side items. The engine itself uses C++ and is open-source.

Full 3D is coming with Cocos Creator 3.0. We are looking into VR support, but nothing we can share publically

You will need to do some scripting as we are not a "no-code" engine.  But we have some scripts pre-made for you as well as commonly used items like labels and buttons all setup and ready for adding to your game.