I thought the scary parts were sufficiently creepy, especially the way they came out of nowhere, and contributed to the surreal and uncanny vibe of Kumon Mi. Although the constant "God is dead" with no substance or context is kinda laughable, sounding like a fourteen year old who just read the wikipedia for Nietzsche. I feel it got a bit better with that later on, when we gain new understanding of "God", but I'm kinda hoping at some point Selebus will go back to the earlier Happy scenes and brush them up, relying less on "God is dead" and more actual creepy shit. Also i wanna fuck your dad
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Since Patreon has required content be removed to make the game in accordance with its rules/guidelines, will the itch.io version also get content removed in future updates? Is there a possibility for two version of the game, one Patreon compliant and one not? I'd hate to see content removed from all future version of the game.
Recently downloaded, running on PC with Windows 10. For some reason the 360 camera just doesn't work. When I hit the button, the camera zooms in on her, but I don't have any control over it. Maybe I'm just an idiot and don't know the controls, but I've tried pretty much everything I can think of and it just doesn't work.
Largely the structure, but there are quite a few grammatical errors as well. Largely, the sentences just have very little flow to them, characters speak in an incredibly unnatural way through a combination of being overly formal and unusual word choice. It could be improved by focusing on how one word or idea could lead unto the next in a natural manner, instead of just placing one after the other.
Just downloaded it, only been playing for half an hour so far. Big complaint is how awkward the writing is. It's clear the writer doesn't speak English as a first language, the extended dialogue scenes are frankly just painful to sit through. I'd highly recommend getting a good writer who speaks English fluently to go over and fix everything up.
I think as long as you keep tight control over the tone of the whole ordeal, police would be fine. But maybe an alternative could be recognition? Like, as people see you, some "recognition" meter would fill up, and on max the people would know it's you and word would get out, making you a social outcast or something.
Really great. I'd like to buy the full version, but can't find the place to do just that. It looks like subscribing on patreon is an option, but I'd just like to simply buy the game once at a flat price instead. Is that an option?
Wow, I was really surprised by how good this is. I suppose a minor complain now would be that you can't talk to Sam after her route is completed, but ignoring a few minor flaws like that it's really great.
Frankly, I'm hesitant to call this game a masterpiece. I feel the gameplay's pacing was rather stop and go, preventing a good flow from being made. With that being said, however, the story is absolutely something I'll remember. It brought back memories of my first time playing Bioshock, with it's thought-provoking narrative and imaginative setting that reinforced the themes through mise-en-scene. This game displays a renowned understanding of Hegelian dialectics, and uses them to their fullest, with a full presentation of thesis and antithesis. The synthesis, however, is only implied, but it's still rather clearly brought across that the synthesis is actually the player themselves, bridging the gap between creator and created. A beautiful work of art that will be remembered for decades to come.
Howdy, just following up a bit here. Have you found some sort of way to compress EC to upload it here, or are you focusing more on other things atm? Not trying to put any pressure on you, just checking up. Love your stuff.