I love love love this game!!! You drew everything so well I am thoroughly impressed! <3
coconathyy
Creator of
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I usually don't play these type of games (because of my own skill issue lol) but I can appreciate this game for what it is and the effort you put into making it. The mechanics are really fun, and I got used to the controls, but I kinda agree with the others that the game gets a bit frustrating at times. I think I tortured my barracuda by hard landing on the rocks instead of the water xD That aside, you did a great job!
Hehe thanks so much for playing! That is actually part of the limitation. You see, I thought it would be funny if coconuts did not come from coconut trees, and it evolved from that idea. And you are absolutely right about the interact text, will definitely add that next time. And I did think about adding an inventory to give the player more control of how they should interact or to least see what they have collected and let them guess what the NPCs really want, but I sadly did not have enough time... :3
Thank you, thank you! I really did not expect to receive so much valuable feedback let alone have people play my first game! I actually had some issues with the collision being too big/small, I have yet to find the ideal collision shape. And my boyfriend (sound master) would be so happy to hear the need of sfx! He for example made the sand walking sfx with a box of bulgur and also insisted I added some click sfx but that somehow did not work during implementation, I need to do some more research on that :(
Something about cleaning up stuff just tickles my brain in a good way. I had fun cleaning off the dark stuff, feeding the seals with fish and searching for the blue buttons. I am just unsure about the ending. Was I supposed to hit the satellite? And the audio had a cosmic vibe to it, it does not feel out-of-place in fact it enhanced my playing experience!
I enjoyed playing this game! It is always fun to check out the submissions and see what people can come up with within the time limit :3
Some things I noticed is that it would be nice if the doors/scene change areas were more prominent. For example, I could not interact with the door beside the fridge (Is it even interactable?) and I thought going through this door would lead me to the patio. I realized much later that the entry to the patio is to the left most side of the kitchen. Same goes for leaving the house. Also, when I interacted with the sticky note by the ice cream shop for the second time, the player completely froze, and I had to leave the game to restart.
Aside from that the vibes were very summery just like today's weather! I could feel the struggle of the hot blaring sun :D
This was a fun game, the minigames were simple yet enjoyable and the dialog was heartfelt. At first, I was not so sure how to trigger the luggage tidying objective but after clicking around it somehow worked. The interact text was helpful but blurry, but I could still read them. Another thing is that when I collected the bottles at the secret lair, it would have been great if they had disappeared after the mini-game. Other than that, great job!
The music was super fun! It was also challenging to get the orders right, and it was confusing at first, but I hope I did get some right :) Other than that some items get spawned out of boundary like the mango behind the board and the text was a bit too slow maybe speed it up or add a skip function next time?
