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Cobold

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A member registered Nov 28, 2017 · View creator page →

Creator of

Recent community posts

Thanks! That's a great idea, I've been wanting to include more information to display like type and level. I'll consider adding it in a future update.

Haha, yup, there's more muscle in those little arms than they let on. Thanks for playing!

 Thanks for the feedback!

Yeah, I'm planning to update it after the jam period. Thanks for the feedback and thanks for playing!

I like that the difficulty increases each run and that your items carry over between runs. Kinda like a zelda meets gauntlet meets crypt of the necrodancer? I originally got really frustrated because the bats would follow behind me and hit me in the same movement, but then learned how useful dashing is.

I found a spot in the boss room where the boss doesn't seem to be able to react, which may be a bug specific to my situation since my boyfriend couldn't replicate it. 

Thanks! Yeah, I wish I planned out more time for the level.

Thanks!

I like the sandbox mode at the end as a reward. Fun idea!

I liked the physics grabbing mechanic and your puzzles were simple but clever. I wish there was a little more payoff for getting all the keys though, like perhaps the player gets to walk out of the front door for 2 seconds before a fade to black. Cool submission!

Yeah I didn't expect it to be such a bottleneck, I guess I need to layout the level better next time.  Glad you got past it and enjoyed it. Thanks for playing!

I guess I overlooked this! Assuming you're at the cave exit, you can go to the right through the fence when you exit the cave by scaling up to step over the fence. Hope that helps

Good message!

Sir Aldren won my tournament with 119 Crowd Favor. Wish I could have influenced the fights a little. Cool use of the assets!

I like the little dance the chicks do. Very cute

Nice! I almost missed the last enemy

oh no 

Need more Day Job Content!

Also I managed to break the plate rendering by spawning too many plates

That's a very interesting idea! I think it's very possible I could include that functionality in a future update

Yeah, we wanted it to feel like you're getting bigger rather than telling the player, but I agree an indicator would be good in cases where the difference is really subtle. Thanks for the feedback!

Thanks for playing! 

Congrats! I'm glad you enjoyed it! 

(2 edits)

This engine does not appear to support seamless audio looping. The audio system appears to create a gap in the audio when it restarts an audio file and there is no official or community acknowledgement of the issue or a solution. 

The sample files for the engine are fundamentally wrong for seamless audio loops. The engine comes packaged with mp3 files for Rain and Cave ambient loops. Mp3 files add padding on the head of the file during compression, so they will always have a gap during playback. Mp3 files are not ideal for looping audio for this reason. Immediately upon noticing this, I replaced the files with ogg files I prepared with Audacity expecting to solve the issue.

I believe the engine adds a gap to any looping audio during playback regardless of whether there is a gap in the audio file or the size of the file. I prepared my own seamless looping rain sound effect by editing the sample rain mp3 file and exported it as an ogg file, the final file size was 274kb compared to the original 598kb mp3 file. I tested in Unity, Godot and RPG Maker MV to confirm that the rain loop I created was seamless. During playback in the RPG Paper Maker editor and in a standalone build, there was a gap. I tested both as a "Musics" and a "Background Sound" since both are described to be for looping audio in the documentation, and there was a gap for both. I made an even smaller seamless rain loop of 13.5kb assuming it was potentially an issue where it reloaded the audio each time, but the gap was the same regardless of the abysmal file size. I believe something is wrong with how the engine internally tries to handle looping audio.

There does not appear to be any known solution or any discussion around the issue. No one appears to have seamless looping audio in any project posted on the engine's website. The workaround I noticed developers implementing is to add a fade in the audio so the gap is less abrupt or make the audio file long enough that the player moves to another area before the audio has a chance to loop. There are no mentions, discussion boards or reports about this issue either here or the steam reviews or community page, or in the documentation. 

This issue is present in the current v2.0.11 version available on Itch.io, and I've seen the announcement of a 3.0 version but no list of features that acknowledge this issue. I would like to know if this is a known issue and if it is actively being resolved?


Edit: I have a potential workaround using a separate object dedicated to looping the audio. In a repeating Time event with an interval the length of the audio file, it triggers the "Play a Background Sound" command. This seems to reduce the gap, but not completely remove it.