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coblyn

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A member registered Apr 01, 2023 · View creator page →

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Really cool concept and  use of theme, just could do with some more polish and clarity. I would love to see this given some more time to see what the vision of the game was, sounded really interesting!

Who gave that portal my slime? Simple, fun idea with some nice variety in items to smush into, I think some refinement in controls (little bit too much delay) and the speed you drop would push this further but there's a lot of nice stuff here, well done!

Woah! Cut scenes, in a jam game? Absolute mad lads! Good interpretation of the theme, nice idea. The actual guessing and figuring out is a little hard to figure out with difficult to read text and UI but developed you could have a really nice party game here.

I've been caught stealing
Once when I was 5
I enjoy stealing
It's just as simple as that
Well, it's just a simple fact
When I want something,
I don't want to pay for it
I walk right through the door
Walk right through the door

Well done! Solid loop, disappointed the jam doesn't have a best Exit sign award, good humour! My only nitpicks is I'd like smaller rooms where backtracking can get a little dull, music and animations could have a pinch more going on too but cute art style and everything feels really cohesive. Good stuff!

There is something here, a Vampire Survivors style game where I can go in and out of buildings  could be developed into something really cool. Not sure how this relates to the theme and could do with refinement though!

Now this is a jam game! Nice art, making that many walk cycles in such a short time period is a little bonkers, nice art style, the line boil/bubble really makes a difference, simple gameplay loop executed well. I agree with some of the other comments punishment for wrong inputs would help and some sound effects/improved music would really help too. Overall though really nicely made, tight game. Well done!

The idea of driving through some treacherous areas is a fun one! Stronger linking to the theme and a little escalation in difficulty would really push this idea further.

Nice art style, whenever I slipped off the edge though I fell forever!

Enjoyed the mix of 2D/3D and the characters you can talk to!

When even the menu is funny you know you're in for a good time

I like that scale was interpreted as weight. Was fun when I was trying to get through levels at pace

Really nice idea! 

Really liked the way the menu teaches you how to play!

I really liked the way the menu you teaches you the game, great idea!

Game wouldn't run sorry :( Art style looks amazing though!

Really nice puzzler, sometimes I felt I brute-forced some levels rather than solving but really fun to experiment with

Excellent idea! Really enjoyed seeing how things escalated!

This feels really fun and would be fun to see it developed further!

Really liked the idea but I struggled to understand how to play it, sure if I spent more time on it and/or if there was a tutorial that held my hand a little more I could figure it out. Splitting timelines and things is really interesting though, cool concept!

Liked the limited palette and style

There's a really strong theme and idea here! You've done well too with getting the scrolling text in. Shame there's not a choice or two in. Be great to see this develop and come together! There's so much to draw on looking at the enigma code and this game shows a lot of potential. Keep going!

You've done well with the gameplay mechanics here, am I right in thinking the zombies are dropping stuff that infects you after awhile? Would be great to see you develop this further, adding juice to the shooting and damage and variations in environments and enemies. The theme of your game still comes across even in its whiteboxed state which is excellent. Well done!

A robot covered in nature is such a fun narrative idea! Overall though this feels a little undercooked though, would have been great to see your idea explored further. The run mechanic also has a lot of potential.

Well done! There's a nice idea here and some charm with the colour changing slime. With a game called colour consequences it would have been fun to have moments where perhaps something bad happens depending on what colour you are or something but overall a nice little game, I enjoyed collecting as little as possible to see if I could still reach the end of the level with the tiniest amount of dominoes to jump to.

Really nice to play something that had a good sense of humour. I know it's a text based game but the story is so visual would have been really nice to see some art animation. Some of the text options were really funny, I enjoyed having the option to "Swimk".

The levels escalate in difficulty which is nice to see but this could have done with a bit more polish, either leaning into the block look (Thomas Was Alone style) or finding/making some art and a few sound effects would really make a difference. I'd like to see what this team could do if they really went for it!

This is a really nice theme and idea and I'm glad I'm not the only person who fears the shadow men. I think exploring sound could really had to the atmosphere of the game. Would love to see you take this idea further, maybe in 3D. Well done!

This is a really ambitious idea and like that it's a unique blend of exploration and games like Plague Inc. I think pairing with someone so one of you can do the art and the other the design/coding for future jams and projects to help make a more refined outcome. But it's excellent to see someone submitting a game that tries to do something a bit different, there's real potential with this idea and I think you should consider developing it further! Well done!

There's a lot of things to enjoy here, the mix of genres and overall quality is great. I felt a little to punished when I lost though, so perhaps more synergy with the two elements? Like the story goes in a different direction if I'm bad at the golf or something. Humour and escalation of difficulty/introduction of mechanics really well accomplished. Well done!

The idea of buttons being the cause and effect to navigate through a platformer is a solid idea. I think looking at games like This is the Only Level would be good to see how you can get the most out of a simple idea. The experiments with effects between levels don't always work but when they do adds a nice variety to the levels. Well done!

I really like the simple, blocky art style and the choices in the game! A bit more polish would go a long way though, few sound effects, etc. Great to see inspiration drawn from myth and other cultures. Well done!

A small game based around you being sucked into a different world and the impact your actions have there has a lot of potential. A shame that this game doesn't really develop on that premise and there's AI/stock art when there's so many artists to collaborate with. A few choices and some original pieces would really give the project weight and its own flavour!

I think this is a real accomplishment. The shifting worlds mechanic becomes something I wanted to do as a player to see what was different in the other realm. There's a nice cohesion in style and it was fun to talk to ghosts. Yes it's not finished but I really like that you've managed to produce some dimension shifting puzzles in such a short period of time. Well done!

I'll be honest I was playing this and while there was some glimpses of a neat, physics based puzzler it felt a little unenthused but the final level and credits did make me laugh. Well done!

I'll be honest I was playing this and while there was some glimpses of a neat, physics based puzzler it felt a little unenthused but the final level and credits did make me laugh. Well done!

I think this is a real accomplishment. The shifting worlds mechanic becomes something I wanted to do as a player to see what was different in the other realm. There's a nice cohesion in style and it was fun to talk to ghosts. Yes it's not finished but I really like that you've managed to produce some dimension shifting puzzles in such a short period of time. Well done!

A small game based around you being sucked into a different world and the impact your actions have there has a lot of potential. A shame that this game doesn't really develop on that premise and there's AI/stock art when there's so many artists to collaborate with. A few choices and some original pieces would really give the project weight and its own flavour!

The idea of buttons being the cause and effect to navigate through a platformer is a solid idea. I think looking at games like This is the Only Level would be good to see how you can get the most out of a simple idea. The experiments with effects between levels don't always work but when they do adds a nice variety to the levels. Well done!

I really like the simple, blocky art style and the choices in the game! A bit more polish would go a long way though, few sound effects, etc. Great to see inspiration drawn from myth and other cultures. Well done!