If CharPad is associated with CTM files or SpritePad with SPD files, opening these files starts the respective application but with an empty project. Would it be difficult to have them load the selected project file right away?
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Thanks for the quick response! I don't think target memory requirements are an issue per se, since it's anyway the responsibility of the developer to make the trade-offs for their particular use case. It's more of a problem in practice if an authoring tool imposes limitations that are hard to work around. However, I do see how this request can lead down a deeper rabbit hole.
In any case, thanks for your work, CharPad makes life a lot easier already!
I'm missing a colouring method where the source of colour is the map itself, as opposed to the characters or the tiles. With this mode, a separate map-sized colour buffer would be saved (one per character or tile depending on whether tiling is enabled). Especially when working in ECM having to introduce an identical character to get a different colour seems rather wasteful.