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coatsy35
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this is excellent! Do forager harvest now offset the unloading by the header width rather than the machine width? With wide header on the trailer was always running behind the header when it should be out to the side of it like IRL. Also another pet peave, is when you are on the first run around and the trailer is full, you get to a corner and the combine/chopper has to back up, and the trailer just rams into it to get past for a CP route around the field instead of coming close and waiting until the turn is made.
Keep up the good work. I’ve just fixed I think the weird ploughing issue where sometimes the first run the plough starts the wrong way and then when finishing the field instead of resetting and turning the plough it starts plough the headland with it turned the wrong way. Needs a bit more testing and I’m happy to pass the code over to put into this
IRL trailers are quoted in cubic meters for capacity in the UK - generally all UK trailers of a weight class and type class are similar cubic metres, it's one part that Giants actually did correctly and makes sense to leave alone. the other thing that gets me in game is that trailers only ever have 3 rows of bales, quite common to go 5 high of 120x70 bales or 4 high of 120 x 90
These really are great sheds! Keep up the good work. I have an idea, if you want it. The company I work for sued to supply grain stores and run projects for them until the MD passed away, I finished overseeing his last project for him. This is a picture of the last one we did finished in 2024. Grain drier inside the 1st bay at the back wit ha wall across in front of it and then 500ton of tipping space with a grid in the floor in front of it to tip onto. The grain then goes up through the drier to the top of the shed and along a conveyor and dumped into whichever of the 3 bays you want it to. It holds 2000tons. I actually have the full technical design drawings for it if you want them and can get all the pictures you need if it was of interest. Not sure if the conveyer and grain dumping can be done as I have never seen the likes in FS before.


Excellent map! by far my favourite US map. Couple of points, the bale sale location could do with either bing taller so chasers can be sent straight there or the unloading area extended so it is further outside the front of the building. See pic.

There are locations on field 49 a headers width down the side of the road that can't be cut with a combine -so I am thinking you don't own the first strip of the field when you buy it?

There are also some bits in Field50 on the slop that are at such an angle you can't cut them

I can't wait to see what you do with it in FS25
Couple of issues. If you have the Ahyndrous Mod or the Ahyndrous Precision farming mod already installed the map won't load. I know it's built into the map, but when you get used to selecting all mods to play a map, and having to remember to turn them two off is annoying or finding your one new mod and turning it on manually in a list of hundreds because you can't select all....
Also most fields have some major issues when using Courseplay and sending a combine around for the first time. I would suggest each field s watch as the combine cuts it on the first run with square headlands and then the relevant items/trees moved back or the field shrunk slightly. This would just finish the map off and make it easier on anyone who uses CP.
As said the map is fantastic though, a good selection of field sizes and shapes, make it my favourite US map.