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coatsoup

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A member registered Feb 15, 2018 · View creator page →

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Thanks!

The dash is set up as a sort of panic-button currently but I definitely need to look into making it more useful. Thanks for the comment!

Thank you! My sleep schedule is definitely the worse for wear, but I'm very happy with how much I managed to learn godot from this project—amazing experience.

Haha thank you! The descriptions were a last minute addition and I'm glad I took the time to put them in :)

Yeah I think I missed the mark a bit with combat feel; will have to relook at how to keep it slow/strategic while making sure it's still satisfying and intuitive. Thanks for the comment!

Thanks for the comment, so glad you enjoyed it! 

Was a lot of fun to make, and yes the slow combat was an intentional decision. Was tired of all the fact paced fps games recently (excepting blug, blug is awesome), but I definitely need to do more testing at different speeds to see what people like best.

Cheers :)

Thanks for the comment!

And yeah it is a bit too difficult, everyone I tested it with was very good at this kind of game so I didn't realise lmao

This is beautiful

The polish here is awesome. All the little details and sfx  feel very nice :)
Character is definitely hard to control though

Love the overall feel of the game, very smooth! The die feel so nice lol I keep getting distracted shaking it.
Would be nice if the info box was a little bigger, hard to tell what's going on if you go too fast.
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