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A member registered Jun 28, 2020 · View creator page →
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Build vehicles that scale mountains! (Made in 48 hours)
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Recent community posts
v1.725 - QOL, Polish, Stage Improvements comments · Replied to BorealTeuthidia in v1.725 - QOL, Polish, Stage Improvements comments
Foliage vs Undead: Nighttime Survival Edition comments · Posted in Foliage vs Undead: Nighttime Survival Edition comments
The controls are my biggest complaint as many other people have already mentioned. I don't really understand why you are able to zoom in and out, since I just always zoomed out immediately. I do wish there was some way to restart a level if you messed up at the beginning, so you don't have to wait out the timer. Otherwise, nice beats in the background, and the art style is nice. Nice job!
One of the few actually fun games that I've played! I played probably 4 or 5 rounds and managed to get 3rd on the leaderboard with a time of 3:45. I don't really even know what to say, other than that I'm impressed that it was done solo in C++! The leaderboard adds a lot, of course, especially for people like me who love a competition. Great job!
1. Footstep and some ambient sounds would go a long way as far as immersion goes
2. The shooting feels good
3. When you lose, the game should reset.
4. I had to read the description to understand how to find the mimics
5. I wish that when you couldn't find the mimic, it would reveal itself in some way (doesn't have to be too obvious where it was as not to ruin the game for next round)
6. It was satisfying to kill the mimics!
Great job!
At first I didn't have any idea what to do and I thought that the game just crashed on load since I couldn't see my character or the rock (they were off-screen). But I kept trying and eventually pressed the arrow keys beginning my journey! I like the idea of having new abilities with each loop, and it surprised me when I picked up Rock! I just couldn't figure out what pressing 'c' did :(. Still, good job on your first "properly coded" game!
FYI, I get this error message constantly in the web console:
"ERROR: Error calling from signal 'body_exited' to callable: 'CharacterBody2D::_on_area_2d_body_exited': Cannot convert argument 1 from Object to Object.
at: emit_signalp"
Hey there! To be honest, I wasn't a big fan of this one. Maybe it's because I'm impatient, but I just bought a bunch of random plants and planted them randomly and got to week 7. This probably wouldn't be possible if it was balanced a bit better, although, my game is far from balanced, so who am I to talk! I wish there was an easier way to select your plants; there's a bit too much clicking. I am impressed at how many unique plants you got in the game though! Also, the art looks nice. Maybe the refresh button should cost a bit more as well. The audio was also fitting! With some improvements, this could be a great time! Good job!
1. Clever idea!
2. This would hugely benefit from audio.
3. It's fun to lure what's hunting you and then turn around after changing your color and pounce on 'em!
4. I got 85. I think you could easily add different types of fish with different speeds, sizes, and behaviors to spice up the gameplay!
Great job!
1. I'll be honest, I have no idea how to play. I couldn't figure out how to move the infinity ship, I would just sit there and die. I tried 4 times, each time pressing different buttons. Some instructions, even in the description would be nice.
2. When I died, the game just sat there and I had to reload the page.
3. It's a funny take on the theme though!
This has an aura of mystery. I really was trying to figure out what was going on in that town. I was definitely surprised by that spell that came from the sky! I ran into some crashes, but the game saved so I was able to continue from where I left off. Other than that, I really like the graphics and the atmosphere, and it's really cool that the NPCs adapt to your previous deaths!






































