I am working in making it better. I'm still working on the first boss design because I want to make it look kinda like a turtle-tank to have a feeling similar to what I did with the playing characters
clustersnake
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Thank you too much for playing my game (read in Mario's voice XD). I know, but I am just starting and I know nothing about sound effects so I tried to make things work the best I could... I spend a lot of time creating the characters because I plan to have 6 of them, so I still have a long road ahead
Thanks for the feedback, I am aware of the bugs and I kinda want to have a timer for the rescue task kinda like baby mario in super mario world 2 but I am working right now in new designs for the enemies, yesterday I created my first pseudo-3d enemy using sprite stacking and I liked the contrast between the two styles, vector for player and pseudo-3d for enemies. Audio will be my next challenge since I am a web developer and I am just learning by doing
Muchísimas gracias por el feedback! Aún sigo agregando cositas, estoy trabajando en las habilidades del resto de personajes. Mi idea es que el jugador se vea obligado a cambiar de personaje y que exista un cool down(aún no implementado) para que no se acostumbre siempre a jugar con el mismo(va a haber dash, velocidad, suerte, rebotes manuales, hackeo) es bastante ambicioso lo que tengo pensado
