Not all of the animations are in the exported spritesheet, looks like this is the case for the recent updates you’ve done for some of your characters. Any chance we could get the sheets for this and other characters regenerated? Would be a huge convenience!
cls33
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Thanks so much for giving the demo a shot and giving so much feedback! That's really helpful.
I'm curious how far you got into the demo?
Some quick responses
1) the map is very much "placeholder" it's awful and needs a complete rework :)
2) I really like the lightning personally, I find it very impactful... but it's a pretty common thread in feedback that people find it jarring, so I have a few ideas I'm playing around with tone it WAY down. I hope to have a much more "friendly" implementation in the next update!
3) Thanks for pointing out the bugs! I fixed the sign/crash bug already and will try to hunt down the level bug and jumping bug you mentioned. Being my own QA rough :(
4) Will be taking a look at the rest of your suggestions and feedback as well.
Yes, it's on my radar.
Being in active development the assets are a bit unorganized and are definitely not optimized. I have quite a bit of sound and art that is included in the game that will wind up not being used I will need to remove in the final version and the audio will all need to be optimized and renamed.
It's not a big priority for me to optimize the content size at the moment, but I can probably cut a good chunk off the install size without too much effort by just removing unused music and optimizing the tracks that are left as well as some of the larger sound effect files. I'll work this into a future patch release.
Probably won't be swapping to .ogg for sound effects, but definitely something I'd investigate for music and longer ambient soundscape tracks.
Hey, thanks for checking this out! I *really* enjoyed your video, your enthusiasm is awesome and really sets your content apart. I'll be keeping an eye on your channel! I'd love for you to play further into the demo to see what you think of some of the other areas.
Thanks for the feedback as well, lots of good stuff there. Full support for keyboard controls has been a common request, so I've moved that up in my list of features to add in the near future.
amazing work! I do have one question though. The bridge tiles are clearly meant to have a background railing above the blocking tiles, but I don’t understand how this would work on the slopes. When I import this into Tiled the same tile holds both the floor of slope as well as the background railing.
I think I’m missing something and confused about how this works. Can you help point me in the right direction?
Fantastic work! I can't wait for this to be completed!
Speaking of... would you be willing to put in a ladder climb animation (side view) and an item use/spell cast animation? Those seem like they'd be pretty commonly used for a lot of projects.
Specifically for my project, I'd also love to have a air-to-ground slam attack animation :)
Fantastic work! I've really appreciated how quickly and easily I've been able to get a good looking game prototype up and running using a collection of your assets despite having no artistic skill of my own. This character in particular is exceptionally well done and the number of animations is phenomenal. If you're still working on him, suggest considering a crouch attack, that's really the only animation I've found that's missing.