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CloWoG

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A member registered Feb 05, 2024 · View creator page →

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it’s like literally the best a porn game can strive to be?????? Any good game needs tension, between narration, game systems or the player.

This a stealth game, and the challenge in that is designing a threat to your detection and sufficient rewards that changes things up enough to maintain your tension throughout.

Exhibitionism though isn’t purely about stealth though. It’s about choosing to break cover. The tension isn’t about escaping NPCs, it exists in the player’s choice to risk themselves further, and damn does this game understand that. The risk is in of itself the reward, risking yourself is the entire point and the financial incentive from missions is just the push needed to keep you trying new things. 

Every level has different kinds of cover, and even though the NPCs are the same everywhere, the spaces and the missions change how you’re going to approach exposure.

You get really good access to new tools to change what level of risk you’re putting yourself in.  And access to them through leveling up your rank is good. This game is really good at keeping your tension (both kinds 😉) elevated.  

As long as you don’t get conceited and decide “sure, i can totally clear all the remaining missions in one go! This is totally a reasonable thing and not at all hubris!” The hard missions are hard, especially the ones that require being naked. The body paint’s for that, but I challenge myself (yes, unnecessarily like an idiot if that wasn’t already clear) to go without and attempt to do exposure by flitting about the limited cover the levels offer you. I still don’t know how to approach downtown, to be honest…

I’ve seen that people don’t understand the point of clothes, but clothes are perfect for setting up your own "recovery missions". You can remove clothes anywhere… but you can only put them back on once your coat is near. Match that with keyed handcuffs and you now have a 2 step retrieval mission while being stuck exposed. You are also able to drop your vibrator controller, adds another layer to the loss of control.

I also appreciate the premise, since I feel like it allows both genders to appreciate it with not too much of the male dominated gaze a lot of porn games have. Maybe girls would prefer it if they could play as a guy, the same way guys like to gaze at a hot girl, but this game does immersion so well, I would think they’d still be fairly satisfied with this game. It likely helps that the focus on this game is in the activity of exhibitionism, not on enticing the player to fake intimacy with a character, to get to the horny bits. It’s not about “getting the girl” and all the questionable gender stereotypes and sexual behaviours you see in other games to justify porn in the plot. I think if there’s a gooner game out there I’d recommend to female friends, (which like would never happen, sex stuff is generally taboo unless you’re very open and/or quite extroverted) this would be the one I think of.

Tutorials could use a bit more work though. Either from a communication level or a language barrier, I found the instructions a bit hard to grasp and had to experiment my way through to understand how things worked. The radial buttons are either not explicitly explained to be the number buttons or it was quite easy to miss(which is rough because it makes the game more immersive than having to root through your inventory menus(who also have shortcuts, i know). Once again, could be the result of an iffy translation. I also wish there were a button(more radial buttons?) for putting on body paint and removing clothes(only the ones that stop people from being suspicious), the same way buttons exist for the face mask and water. 

Ideas/suggestions: 

• As mentioned earlier, buttons for removing clothing (and adding body paint (and maybe also drinking water + face mask) inside of the radial menus.

• give the coat customization options. Could be as simple as giving color options, and having brighter, vivid colours increase risk while the coat is on. If you’re willing to put in additional effort, you could have a category for coats in the store where you can also put the rain coat(it would have the trait of only temporarily stopping unease from turning into suspicion)

• Have face masks as a separate category in the store, so the one you apply is the one you select instead of having some as clothing. Unless this is already how this works and I haven’t checked…

• Improve hips and torso options. The hips feel quite wide, maybe it’s obeying the anime style, but it genuinely feels too much and is hard to balance with other physical traits. The torso looks weird and is hard to balance ouside of the default settings. 

•Walking animation clips the legs through each other, I know it’s extra work but making the walk animation step wider?

•A camera(not a handheld) perhaps? Taking pictures in risky places is an exhibitionism classic and while yes, I can just screenshot, it could be cool to play up the risk with missions like “take a photo with the cashier while flashing” or “take a picture of [Point of Interest] while naked”.  It’s kind of what I thought the drone was going to be before I managed to buy it. Cameras could maybe make people spot you from further  when close to the camera or make people stop to look at where the camera is pointed when it flashes or when they are close to the camera. The same way they do when suspicion from footsteps is high or when you bump into them. Pictures would be a three step process: place the camera down with a timer and then get into position in front of the camera, then retrieve the camera and polaroid. Camera polaroids could be limited, like body paint, with an unlimited version that offers no additional RP. Plus if camera missions can request specific poses… that can get really interesting. This would also require making a gallery too.

• Make the inventory look like the inside of your coat. The shop and all the other menus can look the same way that they are, but I think it’d be more immersive to have the inventory specifically themed that way, especially since it’s a place we end up returning to a bit to access the pills and the clothes.

• if you get to add more clothes than just the shirt and skirt and the one piece dress, the clothing store could be the place to buy them, with missions about buying clothes being availible. Clothes would come off just like the coat does, needing to be retrieved and if you do not retrieve them, have a small chance to be stolen or tossed in the garbage when you recover items from the PC. It doesn’t make sense for them to be bought with RP, but it doesn’t matter.


Alright, I went on quite long here… Thank you for making this awesome game! It genuinely is really well designed and I respect that a lot!

Tetris but winning still feels like abject failure. Masterful. I can feel myself going more insane as the levels go on.

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I have not truly experienced profound grief. At least, I think so.

But I fear it. I fear it because I forget to remember others as they are, and were. This hit me in a part of me I hadn't realized was quite so fragile. Thank you.

I don’t know how to respond to this. It’s definitely making me think.


I’m glad you told this story.