Um, how is it an improvement if you didn't change the game? All you did was use new assets (if you even did) and changed the AI generated cover art, and the game is for a differing jam. Also, why does the game have the Playstation Pal logo, which is odd because it's not available for Playstation? The game's only got 10 seconds worth of gameplay and isn't even scary.
Cloverpatch
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I tried out the game, and there's a few things I'd like to note. There doesn't seem to be any tutorial (that I know of, but please let me know if there is), and also I slowed down when I encountered the enemies, and the fighting didn't make much sense to me. Also, when you click where to go, there's a plue cube path that I'm guessing is the path finder thing, but it doesn't look like it's supposed to be visible, and more of a debug feature.
Also, I'm sorry I didn't really mention any of the feedback you were looking for, but I just wanted to point that out.
Thanks for playing and for the feedback! For one, the chains in the level menu are just there so that it doesn't look like the buttons are floating in mid-air, and each button has a label under the name that says either Not Played or Played, so there would also be no point in changing the color of the button for visually notifying the player that they have/haven't played a level before. In all honesty, I forgot to add sections where the wheel moves quickly, because I was more focused on the game's puzzle genre rather than it being a speedrunner. Making each level longer would also be a considerably large amount of work, so it may not be done. And also, a quick question, but what do you mean by my goal? I don't understand what you're referring to by that, but if it's game changes-wise, then I just look to make a good experience for all players to have while playing.
Thank you so much for playing! While making the game, i found that flipping error but i don't currently know how to fix it. A level editor would be cool, but i don't know if that will be possible to do, because to be honest our game's levels are designed in a strange way and it seems like a very challenging thing. But again, thanks so much!


