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A member registered Jan 21, 2016 · View creator page →

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Was giving it a thought today, and this tech could be a great opportunity to do something with similar mechanics to Noita, but in 3D? That would sell by the thousands lol

Fucking incredible work, man, good luck with adding gameplay elements that complement this awesome tech!

Dude, you have one of the most unique voices in the indie videogame scene. No-one, and I mean NO-ONE can compare to the energy and power your projects give off. I just wanted to make that clear, and I hope you're alright.

Super good

You make some of the best stuff out there. You should know that.

Just purchased. Good stuff!

Hey, is there any difference between these effects and the ones already available on the C3 effects addon page?


This game is worth at least 10 bucks. You're lucky if you got it that cheap back then ;)

I was expecting an amazing game from you. I can only imagine what you'll do in the future :)

Doesn't exist!

Although I've been making a very inspired project happen :)

Fucking amazing game, and an incredible creator. Congratulations on such a big release!

You are an absolutely incredible individual and I can't wait to see more from you. Type Dreams is amazing, and I hope your Patreon goes well, although it was quite hard to find! Maybe having some social media profiles would help bring some attention to your work; I wouldn't wish even for my worst enemy the use of Twitter, but a scheduling bot would do the trick without having to endure that awful experience. Either way, if you need any help with these useless and energy draining tasks or making a website (haven't seen you having one), I'd love to enquire without asking anything in return. I'm quite skilled at doing this stuff, if I say so myself.

Anyway, hope you're well and all.

This has astonishing potential. Add some horror aspect to it and it'll be a hit, guaranteed.

Vaya estilazo, chulada.

Really cool!

Well that was fun
Mind if I expand on this concept?

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Btw I also made a solo last hour game last year, if you're curious :)

Best LD entry ever

Btw I found your game here, if you had not seen it
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Pretty spot-on style reminiscent of Death Grips's aesthetic despite using basic elements and simple models. Apart from that, can't say much due to bugs and it being early in development.

You might want to cut-off some of the edginess, though. I don't want to be rude, just saying that as I'm sure if this got some attention that word would be very common, quite cringy as it's laid out (although I 100% respect the experience of whoever the story's based on). Spacing it out would be a good solution (all references are very close to each other time-wise), and subtlety would get you far while keeping (or even improving) the crudeness/impact. I don't know if you would want to put the work into giving it a second pass, but I'm saying all this because I really see potential in its presentation and execution, quite dissapointed in the unnecesary un-subtlety it has all over it.

Edit: I want to clarify that I'm not sensitive on these themes at all, I just find the execution to be a bit overacted and reeks of creativity fueled by exagerated sentimentalism. Sorry if this sounds cold, not trying to be at all. Really interesting and good-looking.

lol you can cheat by getting the mouse out of the window. Kudos on the game, it's great!

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I've got far into the original 121, but after all this time either I'm stuck or can't remember how to move forward.

Unlocked all the recipes, did all the "key quests" I know of yet I haven't been able to unlock the "crafting" machine.

I love how there aren't any gameplay videos or guides, as it forces me to delve deeper without guidance but I think I'm stuck for good.

Any help?

Edit: Nevermind, I understood the graphics on the cauldron tile as static instructions, silly me...

Press down a few times!

Man, that's flattening! Thanks for the kind words.

I use C2 for jams, HTML5 for anything else.

Update is up! Making 10 new levels for the next one

Just fixed that!

I didn't get the time to polish the game as much as I wanted, those things are definitely going to get fixed ASAP


Thanks! It was easy to know who you were controlling before downscaling the game, but time was very limited for me and could not polish it as much as I wanted.

I want to fix a lot of things and add a difficulty curve based on sets of levels instead of just random!

Thanks for the kind words!

Thanks! I´m glad some people enjoyed it

Too good

your visual design is just the best

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Damn, you aren't even safe making tiny, unrecognised games for LD! Good to know, though.

Good job, guys, the game's great!

Looking great!

I love the lack of acceleration/decceleration, it makes the controls feel tight, yet as I played I noticed that it is pretty easy to avoid bullets/missiles with the speed of the tank. Maybe the difficulty progression could branch both into bigger groups and faster projectiles? (bullets -> rockets -> almost instant bullets (like sniper guns?) -> lasers). Because of how fast you can move and how open (open as in lots of space for combat) the game feels disrupting player movement could be a good idea too, maybe an enemy that dropped spiked wire? one that stomps and creates breaches on the floor?

Btw, I love how enemies stop shooting/aiming when you stop moving close to them, as if their purpose was just defending an area instead of pursuing and destroying any intruder. Reminds me of how the popo behaves in nuclear throne

Graphics wise, maybe smoke would look better if the opacity didn't stack (using a blend mode? no idea about how unity works)

Seems pretty promising, love your work!