This is the best thing I've ever seen in my entire life.
Clovelt
Creator of
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Hey! I don't usually comment on your games, but Aran, I think you outdid yourself on this game. Seeing you progress in gamedev has been amazing, and this one was definitely a surprise for me. I honestly can't understand why people complain about bugs. I think it had a reasonable launch, specially for itch.
Also, as a simple (in my head) QOL feature, could you add an option to remove physical money? As in, it only appears in the UI, but isn't present in the board. I've 100%'d the game a few times now, and I think it would be a great feature for those who are just grinding the end-game. Also, clicking while an eating animation is happening should skip it imo.
You are an absolutely incredible individual and I can't wait to see more from you. Type Dreams is amazing, and I hope your Patreon goes well, although it was quite hard to find! Maybe having some social media profiles would help bring some attention to your work; I wouldn't wish even for my worst enemy the use of Twitter, but a scheduling bot would do the trick without having to endure that awful experience. Either way, if you need any help with these useless and energy draining tasks or making a website (haven't seen you having one), I'd love to enquire without asking anything in return. I'm quite skilled at doing this stuff, if I say so myself.
Anyway, hope you're well and all.
Pretty spot-on style reminiscent of Death Grips's aesthetic despite using basic elements and simple models. Apart from that, can't say much due to bugs and it being early in development.
You might want to cut-off some of the edginess, though. I don't want to be rude, just saying that as I'm sure if this got some attention that word would be very common, quite cringy as it's laid out (although I 100% respect the experience of whoever the story's based on). Spacing it out would be a good solution (all references are very close to each other time-wise), and subtlety would get you far while keeping (or even improving) the crudeness/impact. I don't know if you would want to put the work into giving it a second pass, but I'm saying all this because I really see potential in its presentation and execution, quite dissapointed in the unnecesary un-subtlety it has all over it.
Edit: I want to clarify that I'm not sensitive on these themes at all, I just find the execution to be a bit overacted and reeks of creativity fueled by exagerated sentimentalism. Sorry if this sounds cold, not trying to be at all. Really interesting and good-looking.
I've got far into the original 121, but after all this time either I'm stuck or can't remember how to move forward.
Unlocked all the recipes, did all the "key quests" I know of yet I haven't been able to unlock the "crafting" machine.
I love how there aren't any gameplay videos or guides, as it forces me to delve deeper without guidance but I think I'm stuck for good.
Any help?
Edit: Nevermind, I understood the graphics on the cauldron tile as static instructions, silly me...