I also had a hard time as I am not that coordinated, but I thought it was a creative interpretation of the theme and an interesting idea! Some feedback that I think is actionable: initially I thought I could pick up the first screen's box's, or that there were boots in the boxes and was confused. I think an arrow showing the direction you were supposed to go would have made me a bit less confused!
CloudyOcean
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This game was very cute and pretty intuitive. I like the duck! It reminded me a bit of the mario games for gameboy advance. The only small thing I would say is that at first I thought the brown vertical bars would block me, so maybe if they were a bit grayed out it would be more obvious they were in the background? Cute game!
I thought it was cute and well executed for the four day game jam. The art style was fun and and the conveyer belt sushi concept was very on theme with the loop! I could totally see you guys expanding this into a bigger game and going back to play it! I as initially about confused about the ingredient order and it would be nice if it highlighted in red if you put it in wrong, but it's hard to get everything in four days. The newspaper articles added a nice bit of narrative, good choice!
I really enjoyed playing your game! It thought it was a really well put together. The art, audio, and dialog were all very cohesive. The story was great too. I did half of the dialog for our game, so I am a fan of this type of writing lol. One small thing I noticed is that I had a bit of a hard time reading the text in the opening in particular.
I think it's a great start especially for your first game! I thought the art and ui looked really nice. However, it didn't feel like there was much actual gameplay, because of there was no trade feature, so I was stuck opening packs for 21 days. I'm also a beginner in all of this, and thought you did great for the 4 days you had, so lets both keep making games! With a little more time, this game will be really fun!