Yes, yes we do! I did it in 8th grade which is exactly as it sounds like the 8th year of schooling which usually starts around 5, so I was 12-13 or so. It's odd in retrospect but I also know not all schools have it in their curriculum.
Vex
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After the first jump everything progressively started to not work? Alongside frogs that should definitely not be the one selected based off my mouse position being selected. So I could be misunderstanding something and it could just be on my end. But that's what I meant, the game would load up fine and work a bit then seem to not work as expected.
I like the game, my one note that's hardly anything is the beginning level where it showcases the controls I think space should be listed or nothing should be. It might just be me but I assume a basic control layout if nothing is stated. But the initial impression was that the frog couldn't jump at all to me. Now after I realized my silliness it was all good. But that did catch me by a second because I just didn't think the player was meant to jump off the in game controls shown.
A and D are switched but the arrows work right, I think the game could be a bit more forgiving when or at least obvious when the two frogs will not be looking. I also think it might have been a better feeling to play if the frogs didn't stop you from moving but only being hit instead, But a good entry nonetheless.
I really like this entry! Different take from others but a frog dissection game makes so much sense in retrospect. The one hold up I had was leaving the inspect screen, for some reason a click doesn't pass the screen and oddly enough I had to use q or r to get the screen away. But otherwise it plays great!
Really fun and I also almost went with that quote! Its quite a well put together small game. Would of been interesting to see that comparison but I really like the take you had on it. Though I was a tad confused which side I was on(though thats a bit my fault as well for not really thinking about the fact the coins can tell you)
Pretty fun! Liked the art and it was pretty well paced. My one suggestion would be being able to cancel a purchase or at least a way to showcase the range of everything(like just showing the range if you hover an object even). But I had a fun time and I can't say anything thats bad given the constraints of the jam.
haha yeah that’s quite fair the instructions were done in the 30 minutes before the jam submissions were needed and I was struggling with godot export templates for a second. I originally had the go event just do the action event if it hasn’t started yet, but then it felt weird having action not do the go event. Definitely wish I spent a bit more time planning that out.
It completely crashes my browser actually. I probably wont rate it when rating starts because of that as I prefer to not download these itch jam projects and don't think I should rate it bad just because it doesn't run. But the screenshots and web page details explaining the concept otherwise looked good to me. I know you didn't ask me but seems you're asking for more input in general.


Username: Vex(Cloud)