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Vex

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A member registered Dec 27, 2021 · View creator page →

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Yes, yes we do! I did it in 8th grade which is exactly as it sounds like the 8th year of schooling which usually starts around 5, so I was 12-13 or so. It's odd in retrospect but I also know not all schools have it in their curriculum.

1920x1080 so something's definitely just up hopefully it's just a me thing and it works for the others

After the first jump everything progressively started to not work? Alongside frogs that should definitely not be the one selected based off my mouse position being selected. So I could be misunderstanding something and it could just be on my end. But that's what I meant, the game would load up fine and work a bit then seem to not work as expected.

I like the game, my one note that's hardly anything is the beginning level where it showcases the controls I think space should be listed or nothing should be. It might just be me but I assume a basic control layout if nothing is stated. But the initial impression was that the frog couldn't jump at all to me. Now after I realized my silliness it was all good. But that did catch me by a second because I just didn't think the player was meant to jump off the in game controls shown.

Works well, it's simple but I have no real comments.

Solid concept, the actual attacking doesn't always seem to work, and I wish more regular fly's spawned.  But for three hours it works and is better than I could do in 3D thats for sure.

Kind of unplayable, unsure if that's on my end or not so I wont really rate the gameplay . But the art looks good, and the concept is there.

Funnily pretty similar in concept to mine, solid entry! I think  the  tiles in the  BG are a bit noisy but that adds to the difficulty to clicking the flies and the game controls well.

Really solid,   no real notes.

Insane for a 3d platformer made in three hours, plays much better than I expected, minus maybe the lip of the lily pads catching the player as they run I don't think I have any real negatives that couldn't be improved with more time, a fun simple but solid entry!

A and D are switched but the arrows work right, I think the game could be a bit more forgiving when or at least obvious when the two frogs will not be looking. I also think it might have been a better feeling to play if the frogs didn't stop you from moving but only being  hit instead,    But  a good entry nonetheless.

Feels a bit rough but a solid entry! Feel like it shouldn't let you move unless you're jumping and perhaps restart after a jump but that's just my opinion and the game definitely works.

Interesting take on the theme!

Solid entry! It feels good to play and the only real  comments I have are the story feeling a bit forced on top of gameplay, I partly think just gameplay would of been enough but it's not a bad story and I might be biased as a non writer.

I really like this entry! Different take from others but a frog dissection game makes so much sense in retrospect. The one hold up I had was leaving the inspect screen, for some reason a click doesn't  pass the screen and oddly enough I had to use q or r to  get the screen away. But  otherwise it plays great!

Pretty fun! Definitely fits the theme,   I think the player controller could have felt a bit more fluid    as is it feels a bit like a rage game   but that's not bad and   it's a solid entry.

 Username: Vex(Cloud)

It's quite fun the art and premise are also done well! Was a bit confused the first time I started it but I quickly got the jist. 

The cat was well drawn and I liked the audio, was a bit confused at what to do and how to get more blocks but I ended up getting it.

Really well made for 3 hours I was shocked at how smooth it feels once you understand the goal. I think it starts out a bit too quick  or maybe just too many obstacles but I wouldn't be shocked if that was just my poor luck ':D

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Rough around the edges but what game jam isnt  and   its for sure a visual novel and it has movie quotes :D well done!

I feel some of the shaders may have been a bit much but I liked the sounds and it played well, I did get a compatibility warning for love(But that could just as simply be an issue  on my end as well).

Pretty fun! Definitely a pretty direct take on the theme.

Really fun and I also almost went with that quote! Its quite a well put together small game. Would of been interesting to see that comparison but I really like the take you had on it. Though I was   a tad confused which side I was on(though thats a bit my fault as well for not really thinking about the fact the coins can tell you) 

Pretty fun! Liked the art and it was pretty well paced. My one suggestion would be   being able to cancel a purchase or at least a way to  showcase the range of everything(like just showing the range if you hover an object even). But I had a fun time and I can't say anything thats bad given the constraints of the jam.

Yeah it was between this take or "What's the most you ever lost on a coin toss," from No Country  for Old Men.   I just thought I could manage this one better (I could not).   I also forgot how bad of a typist I was while making it :D    I think my time will be worse then most who play it.

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haha yeah that’s quite fair the instructions were done in the 30 minutes before the jam submissions were needed and I was struggling with godot export templates for a second.  I originally had the go event  just do the action event if it hasn’t started yet, but then it felt weird having action not do the go event. Definitely wish I spent a bit more time planning that out. 

It completely crashes my browser actually. I probably wont rate it when rating starts   because of that as I prefer to not download these itch jam projects and don't think I should rate it bad just because it doesn't run.  But the screenshots and web page details explaining the concept   otherwise looked good to me.   I know you didn't ask me but seems you're asking for more input in general. 

idek man.

Fun game, could use a   lil more balancing but reasonable for the three hours, cute art, fits the theme and has a good base.

Fun game,   art   could maybe use a more consistent   concept but its cute, controls felt responsive  and good to use after learning the binds.

Cute art and sounds, fits the theme well, had fun for a small game.

The   player   controller took   some   getting    used   too  ,   fits   the theme, art is pretty  basic, but   it   works   didn't   play   too   long beat the game   and didn't   find   too too many   bugs.

might wanna update the jam page to show it