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Cloud9Studios

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A member registered Aug 18, 2016 · View creator page →

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About: 

Yuri; Yurai; Tantei was a game thought of some time ago, when I first thought about doing game design and making games in general. The idea for the game was to have a game that dealt with serious problems, that contains a cheery (for lack of a better word) exterior, but a possible, more serious interior to the game. Yuri;Yurai;Tantei (title still pending) is a story of relationships, with a darker undertone. Romance, mystery, drama... are some of the basic concepts of this project. After all, not every story can have a happy ending.

The game will be built with the RPG Maker MV engine in mind. The game will lack any sort of RPG elements, but rather a more Phoenix Wright meets Umineko no Naku Koro ni vibe to it. It will take place in the course of a week, for which you must solve what is going on... Maybe.

Story: 

You take on the role of Mai (name pending). A lover of mysteries, she dreams of being an investigator or detective when she grows up. In fact, if someone at school wants something looked into, they will usually go to her to find out. And she's good at it. However, things start to take a turn at her school, and her friend (and mutual crush), seems to be involved. Is this just another 'case' for her, or is it something far, far different...?


Characters:

Mai Tesvni - Main character. Known for her love of mystery and novels, and a self proclaimed 'budding detective'.

Sarah Revelk - Mai's best friend, and crush. Some say Sarah also has a crush on Mai, but neither have had the boldness to ask the other, and have stay friends. Least for now, Sarah would say.

Claire Riapsid - A new girl at Mai's school. Almost instantly, she doesn't seem to like Sarah, and while popular at school with everyone else, she and Sarah are always at odds.

More possibly...

Current Progress:

Story/Script: 10%
Design: 10%
Coding: 10%
Music: 50%

You can contact me at CloudNineStudios.TheAlexG@gmail.com

Thank you very much for the reply.

Hello General,

I was curious as to how to properly get a hold of you to further discuss any business that might come to mind. I have an idea I have yet to devlog about, and wouldn't mind bringing an artist on board to help me. In turn, and to be discussed further, perhaps I can help in turn as a programmer/game designer. Do let me know how to best get a hold of you to talk further about this, and we can go forward with discussions, if you haven't already become occupied.