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ClockworkBunny

1
Posts
A member registered Jun 12, 2021

Recent community posts

I'm a bit disappointed with this game, I thought it'd be a half mad science and half trying to work out what makes your customers tick but in reality the main antagonising force is which cards you've drawn.
No planned crafting of your fantasised slimes, it's just hoping you get the right draws and the right clients while a counter ticks down each turn.

TLDR I'd thought it was a crafting game but it's really a card game in the style of those burger-flip mobile games.