Thank you so much, glad you enjoyed the game!
CloakedCoder
Creator of
Recent community posts
Based on the inspector, it looks like the names of the assets are throwing the error. "Uncaught Error: Unable to load asset: 'assets/images/[A]Wall-Up_pipo.png". Have you try removing the [] from the name? I know the last game jam I had an error being thrown when I had a space within the name of my level. It's worth a try to see if that will get it to work!
This was really fun, I played it on your web build to get past the shader bug and I was able to clear all the clusters. I really enjoyed the look of the shader, it looked awesome! The map and mini map were really cool. I found a way to cheese the clusters by just blasting into them while I sat farther away haha
It's really cool that you added into the description what you were hoping for but couldn't due to the limitations. I agree with adding an ability to have the monsters fight back. Like having different enemies lock onto your location when you enter the cluster or if you hit it. In addition, I think adding a 'reload' or 'cool down' timing for your ship would add a limitation that the player would have to consider.
All and all fantastic job with the timeframe you had!
This game was fun and I enjoyed the different roasts!
The music and sound effects were good, the song used felt like it matched while I was getting the story. I think getting some music to match the pace of the gameplay in the future would help getting into the grove of the dodging mechanic! Great job on this submission!
Fantastic job on creating this story within the timeframe! I liked the art work and being able to go back through the story to try and get a different ending. Adding additional endings and branches would add to a more impactful player choice, either to add in this game in a future update or if you start working on a new game.
This was a fun! I did it solo and got the controls down after a minute or so. The shaders looked really good and the gameplay was simple. I do wish there was a timer indicator for the pickups, a couple disappeared on me right before I got them haha.
I might come back and try to speed run it too, great job on this game!
Thank you, I'm very happy how the animation turned out! I was attempting to get the drop off, couldn't solve it in time though. I am using the Flutter Flame Engine, which is Box2d basically. I started to figure out the drop off recently, once I get it where I want I'll be adding it in after the game jam.