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Clifton B

A member registered May 21, 2016 · View creator page →

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I'm gonna ramble off a bunch of reactions to the first hour or so of me screwing around and not knowing what I should be doing.

The ghost that gives you your head, you initiate your interaction with it using B (Fire), but you use A (Jump) to choose the head. That seems unintuitive and inconsistent.

Why does the character stop moving when you press B? Is it an aiming mechanic? I don't think I've found a weapon that uses that, and having my character stop when I'm still holding left or right is kind of strange.

The whole movement feels laggy. It might be the early build, but I've been killed several times by an enemy that should have been an easy head stomp. Based on the gameplay style, I expect something as simple and fun to control as Super Meat Boy, but this little guy's fighting my every command.

The only weapon I've found so far that seems to do much of anything is the ring of explosions around my character, and there's always a gap in the explosions to my right. Even if I'm facing left, the gap's in the same place, on the right. Usually that's right where the enemy I really want to kill is. Is that why? Is someone messing with me?

Quick note: I'm using a Logitech gamepad with Joy2key, so there's a chance the way I've mapped my buttons might be off, but I don't think so. The game's playable the way I've got it configured.

Hey, sorry I kinda disappeared. Left my job last week so I've been a little more concerned with finding another way to find money that usual. Are you still working on the level creation tool?

Would you think the system would just interpret the scan in terms of simple line objects, then let the user tweak each line accordingly? I wonder if it would speed up the process, and make it seem a bit more magic, if you could say "I want to make a platformer," and then all the lines are interpreted as floors. If you say "Let's build a dungeon crawler," it changes to top-down mode and lines are all walls. In fact, for a simple proof of concept, that's probably as much as I'd recommend building right there, and adding more functionality to it later. Still, it's worth throwing all sorts of ideas out there.

How do you imagine the photo will be uploaded? If it's a web app, I assume most people would take photos first, then upload to the site?

I'm also wondering if there would be different types of level designs, so users would choose platformer, dungeon, etc to help the system read the scans properly.

Nice! I've done a bit with mobile apps that used barcode scanners and whatnot, which isn't really the same, but I've got an idea of how this would work for users. No idea how it'd work behind the scenes, but I think I can come up with something for this.

I'd like to help anyone who's got a game tool in mind, but wants to make sure all the steps are accounted for and the interactions are sorted out before diving into the programming and realizing something hadn't been considered. And I can do some visual design work as well, maybe some icons and other UI bits if needed.

I've designed a few level & puzzle design tools so far, and I've been doing UX research & design since I was your age. I mean, maybe. Kinda depends on how old you are.

Let me know if you'd like some help!