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Cley Faye

31
Posts
103
Following
A member registered Jun 10, 2020

Recent community posts

hehehe "hard on".

Thanks for the update :)

We will very much object. This got nice graphics, no need to ruin it to appease whiny boi.

It's basically a collection of AIgen content, in a paid package for some reason.

Nice, thanks!

Yo.

On version 0.5.5.4, is it just me or are the fight during exploration completely busted?

Issues I'm getting:

  • armor stacks on the player are removed *before* the enemies attacks, making them useless.
  •  enemy "tell" (the circle with their next action) is broken; for example, if it shows a shield, when I end turn, it changes to a sword AND the enemy attack at the same time. It is consistent with all enemies, all the time.
  • this same hint circle is sometimes broken and display a number like "5"
  • some attack animation just won't play. Mob stays here, player life goes down
  • losing a fight gives the error screen with a NullReferenceException (pasted below). This happens seldomly in some fights, but consistently in the goblin mama fight. I mean, the boss in goblin forest.
  • some elements in the UI overlap during fights (like the wand effect and buttons in the top-left corner), buff/debuff description are behind the UI

It's weird. This makes shields unusable, strategy impossible to plan, and just kick the player out of some fights

NullReferenceException: Object reference not set to an instance of an object.

JourneySystem.Battle.BattleModel.TurnEnd () (at <00000000000000000000000000000000>:0)

JourneySystem.Battle.BattleModel.DoNextTurn () (at <00000000000000000000000000000000>:0)

JourneySystem.Battle.BattleModel.NewRound () (at <00000000000000000000000000000000>:0)

JourneySystem.Battle.BattleModel.DoNextTurn () (at <00000000000000000000000000000000>:0)

JourneySystem.Battle.BattleModel.TurnEnd () (at <00000000000000000000000000000000>:0)

UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel+ButtonState& button, UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.ProcessPointer (UnityEngine.InputSystem.UI.PointerModel& state) (at <00000000000000000000000000000000>:0)

UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.EventSystems.EventSystem:Update()

nom nom nom

A crime is something specific. If you equate cold blooded murder to "not pushing update to the first version of a game when another version gets out" you have serious issues.

"crime"

Go touch grass. The dev made a game, promised something that they can't provide. If you think that's a crime, you're wrong in the head.

The time and energy it takes anyone to complain vastly outweight the $3. Your post even more so.

The systems in place don't allow for that. They overpromised, yes, but have their hands tied as much as anyone else. And people bashing on the "incredible expense" of $3 despite the situation being out of the hand of the dev really should put things into perspective.

People… the game on Steam, while it's the same core gameplay, is completely redone. See it as a sequel or a remake if you will. Also, the itch version is not going anywhere.

Also also the game's like $3. And it was heavily discounted. Actually complaining about it costs yourself more of your time than the game itself.

Neither upload seems to have their platform set, so it won't work in the itch downloader :(

Great !

Great news!

Nice !

Got an error in Episode_17.rpy, line 578, in script
jump katywrong1
ScriptError: could not find label 'katywrong1'

It happens after the questions duel between Katy and that other girl.

In the itch.io app, only the web version shows up. It seems that the pc/mac ones are not flagged for their respective OS?

Hi.
Game is nice, but there seem to be some issues. For example, when showing the box to Victoria after renovating a part of the academy, the two option seems to lead to the same dialog, with the same outcome on the character page. And I think the same thing happened a bit earlier with another character.

More likely the character's likeness would have to be changed drastically.

Interesting game. Taking pictures of anomalies is a nice change from the usual formula, but the game have some issues:

- it's too lenient. A limit to taking pictures on each floor would be good. As an alternative, a limit to "bad" pictures that would trigger a reset after a while (with some feedback in the elevator) would also work at making the game a bit harder

- the base level layout have some issues, with items going through other, etc. which are distracting from actual anomalies

- movement really should be smoother

Still, fun to play.

Oh yeah, good! Curious to see this one.

That's good news. Can't wait for the update to hit itch.io (it's way more convenient :D)

Thanks!

I believe the "free" fix version (0.10.8-beta-fix1) is not available for free, according to the game page :/

Hey. I recently found it this game, and it's been interesting. Glad to see it's back on track :)

The game literally put arrows on what you have to click and tells you when you have to do it…

Any chance of updating the "official gallery guide"?

I really like the visual style of this.

Is the game working fine with older saves? I'm hitting an error that's very reproducible and very not ignorable :/

Nice, an update.

Just started from scratch, and got an Olivia scene before the first Lena screen, during the first two lines of dialogue after picking a name.