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cleanuplii

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A member registered Jul 02, 2025 · View creator page →

Creator of

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Fun game!! I was surprised how a kanban was mixed with a bunch of interesting mini games and really like the turn on/off idea haha.

Incredible mechanics!! Great job.

Amazing and well-polished work in a 4-day jam! Really enjoy the interconnected puzzles and narratives. Each player can have a different experience even after several playthroughs, which is exactly what an ideal jam game looks like to me. Congrats!!

Thank you so much for the comment!! Yeah we really wish we’d had more time to polish the progression and add more levels as well QAQ

Thx for playing!! We love the startup guy too~~

Thank you very much for playing!!

Thank you so much for playing!!

Thank you so much for the feedback!!!

Thanks for playing and the lovely comment :)

Thanks for playing and the comment! We r glad you enjoy the humor :)

Thank you very much pal!

Great concept about risk and return within the countdown! Only a small suggestion would be to add an undo function which could make the experience feel smoother and help players avoid missing those satisfying moments when they solve a puzzle.

Impressive! It really took me a while to discover how to "duplicate" the block and learn how to better control the rope haha. I reeeally like the idea how you break down the "counting" action and embed it into levels. Great job!!

Thx really glad to hear that xD

Thanks for playing and for the lovely feedback! Your comment means a lot to us :)

Thank you so much! We’re glad you enjoyed the puzzles :)

Amazing moment when I ran out of fuel but soon found I could still drift through space! Great job!

Thanks for playing our game and the feedback on difficulty as well!! Finishing a gamejam solo is seriously impressive. Huge respect for anyone who manages to do that. And your game is really nice :)

Great game! The mechanics are really fun like combining the sense of puzzle solving and tense platforming. You have to interact quickly while carefully considering the time cost.  This clock swapping concept clearly has a lot of potential for more rules and features. This could grow into an amazing full game. Congrats!

Thanks for playing and the comment!!! xD

Tiny and perfect piece. Amazing game!

Very creative and fun game. You make the meme real!!

Great and touching story! It really captures what it feels like to grow up in an East Asian family, and what the “countdown” truly means under such context. I really like the flows in the first three chapters, and all the inner details also help shape the general narrative. Once the countdown to “the exam” ends, life may just begin.

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逐渐熄灭的蜡烛与东亚家庭从出生即开始“倒数”的窒息感,最喜欢不断“纠错”的抓周和露营前夜的repack小玩法,另外偷偷画前桌的环节如果有按空格的提示或许会更好!我相信最后的空白页一定不是没有来得及做而是积极地意味着人生从这里才刚刚开始:)

I really enjoyed the concept and the deliberately slow, weighty controls. They fit the environment really well! I played in single mode, but the bot seemed to get stuck in the sand and never managed to move away from that tiny spot even after I failed my turn.

Thank you so much for playing and feedback!!! We'll definitely try adding more levels and keep polishing details in the future!!

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Thank you very much for playing and the feedback . You're absolutely right about the softlock issue and we did run into real limitations with the current physics system :D Part of our challenge is that we're intentionally letting the otters behave in slightly unpredictable, playful ways to keep them feeling alive & funny. Must pay attention to the cost of physics next time hehe.

About the gameplay depth, we're initially exploring more reaction-based mechanics on the top of the current pairing rules. For example, players might temporarily lose some companions by hitting the boundary if u r too fast as a troop, or even have their otters stolen by unconnected ones if some of them are pairing perfectly. These ideas are to rebalance the loop and recover from mistakes (or bugs haha), so you don't always stay in a certain puzzle state or have to reset the entire game if get stuck. We were also considering the infinite mode with score system we have now, which might push the replayability side of the game a little further.

Thanks again for the constructive feedback. Really appreciate it :)

When the first nokia animation popped up, I just instinctively started tapping the screen instead of pressing a button. I got real goosebumps from this on. The inner content of each mini application feels rich and purposeful, and nothing felt unnecessary for the narrative (you locked the unnecessary ones with hints, very smart choice :). What I loved most was how the game incrementally handled repeated wrong answers, even in a small game jam project. The reminders were genuinely helpful and felt alive in the. I even intentionally typed the wrong answers just to see what the next reminder would be. Heartfelt care on details, incredible text-writing, and a very well-crafted interaction loop that works beautifully as a complete piece of art. Five stars!!!

Amazing art style and music!! The slow, restrained character movement is definitely a key to conveying the narrative. Imagine if the player could run quickly like a JRPG instead, which would fundamentally change the whole experience. A little bit confused at the end that I wasn't so sure if it's truly over or if I was supposed to wait for something to happen. However, that uncertainty ended up adding another layer to the tone. It gave me a few quiet seconds to reflect on what I had just typed to the Divine after the game ended. I wrote "I need needs". A fascinating moment. Thank you for bringing this out :)

Struggled a bit with the swipe actions (dont know if it's because of the screen ratio or browser version) and failed so many times in the swing-attack motion during boss fight hahah, but glad I made it to the end! Woohoo! 

I really like the way the narrative is conveyed and promoted through the “pause” in this game. The pulse signal was especially impressive at the beginning, and I loved how it was called back again at the end. Expanding this foreshadowed pulse further or more frequently in the whole game might potentially strengthen the emotional impact of the ending.

You really got it!! 感谢游玩!!

Thank you for playing and for the feedback! We're aware of the mouse & cursor issue and really appreciate you pointing it out!

Incredible completeness!! Every time you roll it back is meaningful, and this accumulating snowflake system also helps light up the narrative structure with the author's wish. Nicely done!

生物图鉴太可爱了!

Thx for replying! Way to go :)

Tried a few times and got stuck in different chairs after I sat on them. Love the vibe!

I really love how you integrated deck-building mechanics into a visual novel, with cards! It works surprisingly well, and I think I can imagine the potential here when it goes further!

我与泛心论产生了连接。

能感受到色彩的运用本身即能形成一种语言,结尾的肺腑文字很棒。

Interesting card game! I really like the art style and how the core concept ties into the theme. The only small point of confusion for me was the manual "draw card" button, which slightly disrupts the cardplay flow somehow. But I believe this part will be very valuable as the strategy grows more complex!